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TLT
2010
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12 years 11 months ago
Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training
In the recent years, usage of the third-person perspective (3PP) in virtual training methods has become increasingly viable and despite the growing interest in virtual reality and ...
Patrick Salamin, Tej Tadi, Olaf Blanke, Fré...
VRST
2006
ACM
13 years 10 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...