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VR
2011
IEEE
192views Virtual Reality» more  VR 2011»
8 years 7 months ago
Continual surface-based multi-projector blending for moving objects
We introduce a general technique for blending imagery from multiple projectors on a tracked, moving, non-planar object. Our technique continuously computes visibility of pixels ov...
Peter Lincoln, Greg Welch, Henry Fuchs
WDAG
2010
Springer
206views Algorithms» more  WDAG 2010»
9 years 2 months ago
Scalable Quantum Consensus for Crash Failures
We present a scalable quantum algorithm to solve binary consensus in a system of n crash-prone quantum processes. The algorithm works in O(polylog n) time sending O(n polylog n) qu...
Bogdan S. Chlebus, Dariusz R. Kowalski, Michal Str...
3DIM
2001
IEEE
9 years 7 months ago
The Parallel Iterative Closest Point Algorithm
This paper describes a parallel implementation developed to improve the time performance of the Iterative Closest Point Algorithm. Within each iteration, the correspondence calcul...
Christian Langis, Michael A. Greenspan, Guy Godin
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