Sciweavers

IPPS
1999
IEEE
13 years 8 months ago
Sparse Hypercube: A Minimal k-Line Broadcast Graph
This paper proposes a method for reducing the maximum degree of vertices in graphs that maintain optimal broadcast time when a vertex can call a vertex at distance at most k durin...
Satoshi Fujita, Arthur M. Farley
FORMATS
2005
Springer
13 years 10 months ago
Average Reward Timed Games
We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
B. Thomas Adler, Luca de Alfaro, Marco Faella