Sciweavers

TOG
2002
148views more  TOG 2002»
13 years 3 months ago
Pointshop 3D: an interactive system for point-based surface editing
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety o...
Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus...
TOG
2002
122views more  TOG 2002»
13 years 3 months ago
Feature-based light field morphing
We present a feature-based technique for morphing 3D objects represented by light fields. Our technique enables morphing of imagebased objects whose geometry and surface propertie...
Zhunping Zhang, Lifeng Wang, Baining Guo, Heung-Ye...
TOG
2002
154views more  TOG 2002»
13 years 3 months ago
Image based flow visualization
A new method for the visualization of two-dimensional fluid flow is presented. The method is based on the advection and decay of dye. These processes are simulated by defining eac...
Jarke J. van Wijk
TOG
2002
172views more  TOG 2002»
13 years 3 months ago
Transferring color to greyscale images
We introduce a general technique for "colorizing" greyscale images by transferring color between a source, color image and a destination, greyscale image. Although the g...
Tomihisa Welsh, Michael Ashikhmin, Klaus Mueller
TOG
2002
128views more  TOG 2002»
13 years 3 months ago
Modelling with implicit surfaces that interpolate
We introduce new techniques for modelling with interpolating implicit surfaces. This form of implicit surface was first used for problems of surface reconstruction [24] and shape ...
Greg Turk, James F. O'Brien
TOG
2002
107views more  TOG 2002»
13 years 3 months ago
Synthesis of bidirectional texture functions on arbitrary surfaces
The bidirectional texture function (BTF) is a 6D function that can describe textures arising from both spatially-variant surface reflectance and surface mesostructures. In this pa...
Xin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Bain...
TOG
2002
153views more  TOG 2002»
13 years 3 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
TOG
2002
125views more  TOG 2002»
13 years 3 months ago
Perspective shadow maps
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, ...
Marc Stamminger, George Drettakis
TOG
2002
102views more  TOG 2002»
13 years 3 months ago
Hierarchical pattern mapping
We present a multi-scale algorithm for mapping a texture defined by an input image onto an arbitrary surface. It avoids the generation and storage of a new, specific texture. The ...
Cyril Soler, Marie-Paule Cani, Alexis Angelidis
TOG
2002
112views more  TOG 2002»
13 years 3 months ago
Creating models of truss structures with optimization
We present a method for designing truss structures, a common and complex category of buildings, using non-linear optimization. Truss structures are ubiquitous in the industrialize...
Jeffrey Smith, Jessica K. Hodgins, Irving Oppenhei...