Sciweavers

TOG
2002
129views more  TOG 2002»
13 years 4 months ago
Homomorphic factorization of BRDF-based lighting computation
Several techniques have been developed to approximate Bidirectional Reflectance Distribution Functions (BRDF) with acceptable quality and performance for realtime applications. Th...
Lutz Latta, Andreas Kolb
TOG
2002
133views more  TOG 2002»
13 years 4 months ago
Structural modeling of flames for a production environment
In this paper we describe a system for animating flames. Stochastic models of flickering and buoyant diffusion provide realistic local appearance while physics-based wind fields a...
Arnauld Lamorlette, Nick Foster
TOG
2002
114views more  TOG 2002»
13 years 4 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
TOG
2002
108views more  TOG 2002»
13 years 4 months ago
Motion graphs
In this paper we present a novel method for creating realistic, controllable motion. Given a corpus of motion capture data, we automatically construct a directed graph called a mo...
Lucas Kovar, Michael Gleicher, Frederic H. Pighin
TOG
2002
162views more  TOG 2002»
13 years 4 months ago
Jigsaw image mosaics
This paper introduces a new kind of mosaic, called Jigsaw Image Mosaic (JIM), where image tiles of arbitrary shape are used to compose the final picture. The generation of a Jigsa...
Junhwan Kim, Fabio Pellacini
TOG
2002
135views more  TOG 2002»
13 years 4 months ago
WYSIWYG NPR: drawing strokes directly on 3D models
We present a system that lets a designer directly annotate a 3D model with strokes, imparting a personal aesthetic to the non-photorealistic rendering of the object. The artist ch...
Robert D. Kalnins, Lee Markosian, Barbara J. Meier...
TOG
2002
130views more  TOG 2002»
13 years 4 months ago
Dual contouring of hermite data
This paper describes a new method for contouring a signed grid whose edges are tagged by Hermite data (i.e; exact intersection points and normals). This method avoids the need to ...
Tao Ju, Frank Losasso, Scott Schaefer, Joe D. Warr...
TOG
2002
121views more  TOG 2002»
13 years 4 months ago
A rapid hierarchical rendering technique for translucent materials
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradiance at the surface from the evaluation of scatteri...
Henrik Wann Jensen, Juan Buhler
TOG
2002
130views more  TOG 2002»
13 years 4 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
TOG
2002
156views more  TOG 2002»
13 years 4 months ago
Chromium: a stream-processing framework for interactive rendering on clusters
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first a...
Greg Humphreys, Mike Houston, Ren Ng, Randall Fran...