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TOG
2002
100views more  TOG 2002»
13 years 4 months ago
Stylization and abstraction of photographs
Douglas DeCarlo, Anthony Santella
TOG
2002
105views more  TOG 2002»
13 years 4 months ago
Painting and rendering textures on unparameterized models
This paper presents a solution for texture mapping unparameterized models. The quality of a texture on a model is often limited by the model's parameterization into a 2D text...
David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon...
TOG
2002
114views more  TOG 2002»
13 years 4 months ago
A procedural approach to authoring solid models
We present a procedural approach to authoring layered, solid models. Using a simple scripting language, we define the internal structure of a volume from one or more input meshes....
Barbara Cutler, Julie Dorsey, Leonard McMillan, Ma...
TOG
2002
170views more  TOG 2002»
13 years 4 months ago
Cut-and-paste editing of multiresolution surfaces
Cutting and pasting to combine different elements into a common structure are widely used operations that have been successfully adapted to many media types. Surface design could ...
Henning Biermann, Ioana M. Martin, Fausto Bernardi...
TOG
2002
153views more  TOG 2002»
13 years 4 months ago
Octree textures
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
David Benson, Joel Davis
TOG
2002
208views more  TOG 2002»
13 years 4 months ago
Video matting of complex scenes
This paper describes a new framework for video matting, the process of pulling a high-quality alpha matte and foreground from a video sequence. The framework builds upon technique...
Yung-Yu Chuang, Aseem Agarwala, Brian Curless, Dav...
TOG
2002
82views more  TOG 2002»
13 years 4 months ago
Stable but responsive cloth
We present a semi-implicit cloth simulation technique that is very stable yet also responsive. The stability of the technique allows the use of a large fixed time step when simula...
Kwang-Jin Choi, Hyeong-Seok Ko
TOG
2002
90views more  TOG 2002»
13 years 4 months ago
Steerable illumination textures
Michael Ashikhmin, Peter Shirley
TOG
2002
133views more  TOG 2002»
13 years 4 months ago
Interactive motion generation from examples
There are many applications that demand large quantities of natural looking motion. It is difficult to synthesize motion that looks natural, particularly when it is people who mus...
Okan Arikan, David A. Forsyth
TOG
2002
112views more  TOG 2002»
13 years 4 months ago
Integrated learning for interactive synthetic characters
The ability to learn is a potentially compelling and important quality for interactive synthetic characters. To that end, we describe a practical approach to real-time learning fo...
Bruce Blumberg, Marc Downie, Yuri A. Ivanov, Matt ...