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TOG
2008
186views more  TOG 2008»
8 years 6 months ago
Data-driven modeling of skin and muscle deformation
Sang Il Park, Jessica K. Hodgins
TOG
2008
104views more  TOG 2008»
8 years 6 months ago
A system for high-volume acquisition and matching of fresco fragments: reassembling Theran wall paintings
Although mature technologies exist for acquiring images, geometry, and normals of small objects, they remain cumbersome and time-consuming for non-experts to employ on a large sca...
Benedict J. Brown, Corey Toler-Franklin, Diego Neh...
TOG
2008
117views more  TOG 2008»
8 years 6 months ago
Modeling and rendering of heterogeneous translucent materials using the diffusion equation
Jiaping Wang, Shuang Zhao, Xin Tong, Stephen Lin, ...
TOG
2008
137views more  TOG 2008»
8 years 6 months ago
A layered, heterogeneous reflectance model for acquiring and rendering human skin
We introduce a layered, heterogeneous spectral reflectance model for human skin. The model captures the inter-scattering of light among layers, each of which may have an independe...
Craig Donner, Tim Weyrich, Eugene d'Eon, Ravi Rama...
TOG
2008
120views more  TOG 2008»
8 years 7 months ago
Shading-based surface editing
We present a system for free-form surface modeling that allows a user to modify a shape by changing its rendered, shaded image using stroke-based drawing tools. User input is tran...
Yotam I. Gingold, Denis Zorin
TOG
2008
88views more  TOG 2008»
8 years 7 months ago
Larrabee: a many-core x86 architecture for visual computing
Larry Seiler, Doug Carmean, Eric Sprangle, Tom For...
TOG
2008
85views more  TOG 2008»
8 years 8 months ago
Fast, realistic lighting and material design using nonlinear cut approximation
Ewen Cheslack-Postava, Rui Wang 0003, Oskar Å...
TOG
2008
130views more  TOG 2008»
8 years 8 months ago
Quadrilateral mesh simplification
We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel appr...
Joel Daniels II, Cláudio T. Silva, Jason Sh...
TOG
2008
84views more  TOG 2008»
8 years 8 months ago
Depicting procedural caustics in single images
Diego Gutierrez, Francisco J. Serón, Jorge ...
TOG
2008
137views more  TOG 2008»
8 years 8 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
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