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TOG
2008
84views more  TOG 2008»
13 years 4 months ago
Fast image/video upsampling
We propose a simple but effective upsampling method for automatically enhancing the image/video resolution, while preserving the essential structural information. The main advanta...
Qi Shan, Zhaorong Li, Jiaya Jia, Chi-Keung Tang
TOG
2008
90views more  TOG 2008»
13 years 4 months ago
Interactive example-based urban layout synthesis
We present an interactive system for synthesizing urban layouts by example. Our method simultaneously performs both a structurebased synthesis and an image-based synthesis to gene...
Daniel G. Aliaga, Carlos A. Vanegas, Bedrich Benes
TOG
2008
122views more  TOG 2008»
13 years 4 months ago
Time-resolved 3d capture of non-stationary gas flows
Fluid simulation is one of the most active research areas in computer graphics. However, it remains difficult to obtain measurements of real fluid flows for validation of the simu...
Bradley Atcheson, Ivo Ihrke, Wolfgang Heidrich, Ar...
TOG
2008
136views more  TOG 2008»
13 years 4 months ago
Interactive normal reconstruction from a single image
We present an interactive system for reconstructing surface normals from a single image. Our approach has two complementary contributions. First, we introduce a novel shape-from-s...
Tai-Pang Wu, Jian Sun, Chi-Keung Tang, Heung-Yeung...
TOG
2008
92views more  TOG 2008»
13 years 4 months ago
Optimizing cubature for efficient integration of subspace deformations
We propose an efficient scheme for evaluating nonlinear subspace forces (and Jacobians) associated with subspace deformations. The core problem we address is efficient integration...
Steven S. An, Theodore Kim, Doug L. James
TOG
2008
154views more  TOG 2008»
13 years 4 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
TOG
2008
163views more  TOG 2008»
13 years 4 months ago
Imperfect shadow maps for efficient computation of indirect illumination
We present a method for interactive computation of indirect illumination in large and fully dynamic scenes based on approximate visibility queries. While the high-frequency nature...
Tobias Ritschel, Thorsten Grosch, Min H. Kim, Hans...
TOG
2008
79views more  TOG 2008»
13 years 4 months ago
Continuous model synthesis
We present a novel method for procedurally modeling large complex shapes. Our approach is general-purpose and takes as input any 3D polyhedral model provided by a user. The algori...
Paul Merrell, Dinesh Manocha
TOG
2008
106views more  TOG 2008»
13 years 4 months ago
Real-time control of physically based simulations using gentle forces
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Jernej Barbic, Jovan Popovic
TOG
2008
145views more  TOG 2008»
13 years 4 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo