Sciweavers

TOG
2008
180views more  TOG 2008»
13 years 4 months ago
Diffusion curves: a vector representation for smooth-shaded images
We describe a new vector-based primitive for creating smoothshaded images, called the diffusion curve. A diffusion curve partitions the space through which it is drawn, defining d...
Alexandrina Orzan, Adrien Bousseau, Holger Winnem&...
TOG
2008
102views more  TOG 2008»
13 years 4 months ago
A meshless hierarchical representation for light transport
We introduce a meshless hierarchical representation for solving light transport problems. Precomputed radiance transfer (PRT) and finite elements require a discrete representation...
Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turqui...
TOG
2008
141views more  TOG 2008»
13 years 4 months ago
Simulating knitted cloth at the yarn level
Knitted fabric is widely used in clothing because of its unique and stretchy behavior, which is fundamentally different from the behavior of woven cloth. The properties of knits c...
Jonathan M. Kaldor, Doug L. James, Steve Marschner
TOG
2008
293views more  TOG 2008»
13 years 4 months ago
A perceptually validated model for surface depth hallucination
Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...
TOG
2008
76views more  TOG 2008»
13 years 4 months ago
Bubbles alive
Jeong-Mo Hong, Ho-Young Lee, Jong-Chul Yoon, Chang...
TOG
2008
118views more  TOG 2008»
13 years 4 months ago
Structure-aware halftoning
This paper presents an optimization-based halftoning technique that preserves the structure and tone similarities between the original and the halftone images. By optimizing an ob...
Wai-Man Pang, Yingge Qu, Tien-Tsin Wong, Daniel Co...
TOG
2008
85views more  TOG 2008»
13 years 4 months ago
Robust treatment of simultaneous collisions
Robust treatment of complex collisions is a challenging problem in cloth simulation. Some state of the art methods resolve collisions iteratively, invoking a fail-safe when a boun...
David Harmon, Etienne Vouga, Rasmus Tamstorf, Eita...
TOG
2008
127views more  TOG 2008»
13 years 4 months ago
Hair photobooth: geometric and photometric acquisition of real hairstyles
We accurately capture the shape and appearance of a person's hairstyle. We use triangulation and a sweep with planes of light for the geometry. Multiple projectors and camera...
Sylvain Paris, Will Chang, Oleg I. Kozhushnyan, Wo...
TOG
2008
174views more  TOG 2008»
13 years 4 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
TOG
2008
135views more  TOG 2008»
13 years 4 months ago
Where do people draw lines?
This paper presents the results of a study in which artists made line drawings intended to convey specific 3D shapes. The study was designed so that drawings could be registered w...
Forrester Cole, Aleksey Golovinskiy, Alex Limpaech...