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TOG
2008
135views more  TOG 2008»
10 years 1 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...
TOG
2008
235views more  TOG 2008»
10 years 1 months ago
Articulated mesh animation from multi-view silhouettes
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such deta...
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan...
TOG
2008
135views more  TOG 2008»
10 years 1 months ago
Animating oscillatory motion with overlap: wiggly splines
Oscillatory motion is ubiquitous in computer graphics, yet existing animation techniques are ill-suited to its authoring. We introduce a new type of spline for this purpose, known...
Michael Kass, John Anderson
TOG
2008
140views more  TOG 2008»
10 years 1 months ago
Multidimensional adaptive sampling and reconstruction for ray tracing
We present a new adaptive sampling strategy for ray tracing. Our technique is specifically designed to handle multidimensional sample domains, and it is well suited for efficientl...
Toshiya Hachisuka, Wojciech Jarosz, Richard Peter ...
TOG
2008
94views more  TOG 2008»
10 years 1 months ago
Light field transfer: global illumination between real and synthetic objects
Oliver Cossairt, Shree K. Nayar, Ravi Ramamoorthi
TOG
2008
197views more  TOG 2008»
10 years 1 months ago
Two-way coupling of fluids to rigid and deformable solids and shells
We propose a novel solid/fluid coupling method that treats the coupled system in a fully implicit manner making it stable for arbitrary time steps, large density ratios, etc. In c...
Avi Robinson-Mosher, Tamar Shinar, Jon Gretarsson,...
TOG
2008
69views more  TOG 2008»
10 years 1 months ago
Spline joints for multibody dynamics
Sung-Hee Lee, Demetri Terzopoulos
TOG
2008
106views more  TOG 2008»
10 years 1 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...
TOG
2008
143views more  TOG 2008»
10 years 1 months ago
Discovering structural regularity in 3D geometry
We introduce a computational framework for discovering regular or repeated geometric structures in 3D shapes. We describe and classify possible regular structures and present an e...
Mark Pauly, Niloy J. Mitra, Johannes Wallner, Helm...
TOG
2008
136views more  TOG 2008»
10 years 1 months ago
Curved folding
Fascinating and elegant shapes may be folded from a single planar sheet of material without stretching, tearing or cutting, if one incorporates curved folds into the design. We pr...
Martin Kilian, Simon Flöry, Zhonggui Chen, Ni...
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