Sciweavers

TOG
2008
196views more  TOG 2008»
13 years 4 months ago
Motion-invariant photography
Object motion during camera exposure often leads to noticeable blurring artifacts. Proper elimination of this blur is challenging because the blur kernel is unknown, varies over t...
Anat Levin, Peter Sand, Taeg Sang Cho, Fréd...
TOG
2008
241views more  TOG 2008»
13 years 4 months ago
Single image dehazing
In this paper we present a new method for estimating the optical transmission in hazy scenes given a single input image. Based on this estimation, the scattered light is eliminate...
Raanan Fattal
TOG
2008
926views more  TOG 2008»
13 years 4 months ago
3D-modeling by ortho-image generation from image sequences
A semi-automatic approach is presented that enables the generation of a high-quality 3D model of a static object from an image sequence that was taken by a moving, uncalibrated co...
Thorsten Thormählen, Hans-Peter Seidel
TOG
2008
114views more  TOG 2008»
13 years 4 months ago
Automated generation of interactive 3D exploded view diagrams
Wilmot Li, Maneesh Agrawala, Brian Curless, David ...
TOG
2008
106views more  TOG 2008»
13 years 4 months ago
Green Coordinates
We introduce Green Coordinates for closed polyhedral cages. The coordinates are motivated by Green's third integral identity and respect both the vertices position and faces ...
Yaron Lipman, David Levin, Daniel Cohen-Or
TOG
2008
100views more  TOG 2008»
13 years 4 months ago
Interactive procedural street modeling
This paper addresses the problem of interactively modeling large street networks. We introduce a modeling framework that uses tensor fields to guide the generation of a street gra...
Guoning Chen, Gregory Esch, Peter Wonka, Pascal M&...
TOG
2008
103views more  TOG 2008»
13 years 4 months ago
Sketch-based tree modeling using Markov random field
In this paper, we describe a new system for converting a user's freehand sketch of a tree into a full 3D model that is both complex and realistic-looking. Our system does thi...
Xuejin Chen, Boris Neubert, Ying-Qing Xu, Oliver D...
TOG
2008
174views more  TOG 2008»
13 years 4 months ago
A mass spring model for hair simulation
Our goal is to simulate the full hair geometry, consisting of approximately one hundred thousand hairs on a typical human head. This will require scalable methods that can simulat...
Andrew Selle, Michael Lentine, Ronald Fedkiw
TOG
2008
134views more  TOG 2008»
13 years 4 months ago
Computing geometry-aware handle and tunnel loops in 3D models
Many applications such as topology repair, model editing, surface parameterization, and feature recognition benefit from computing loops on surfaces that wrap around their `handle...
Tamal K. Dey, Kuiyu Li, Jian Sun, David Cohen-Stei...
TOG
2008
291views more  TOG 2008»
13 years 4 months ago
Interactive 3D architectural modeling from unordered photo collections
We present an interactive system for generating photorealistic, textured, piecewise-planar 3D models of architectural structures and urban scenes from unordered sets of photograph...
Sudipta N. Sinha, Drew Steedly, Richard Szeliski, ...