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VC
2010
197views more  VC 2010»
12 years 11 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
ICIP
2010
IEEE
13 years 2 months ago
Tone mapping HDR images using optimization: A general framework
This paper presents a novel tone mapping framework. First, we introduce a tone mapping fidelity principle which explicitly stipulates that tone-mapped image data should not only b...
Guoping Qiu, Yujie Mei, Kin Man Lam, Min Qiu
CGF
2006
148views more  CGF 2006»
13 years 4 months ago
Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range
We conduct a series of experiments to investigate the desired properties of a tone mapping operator (TMO) and to design such an operator based on subjective data. We propose a nov...
Akiko Yoshida, Rafal Mantiuk, Karol Myszkowski, Ha...
ICMCS
2010
IEEE
849views Multimedia» more  ICMCS 2010»
13 years 5 months ago
High Dynamic Range image tone mapping based on local Histogram Equalization
High Dynamic Range (HDR) images can represent the acquired scene with a greater dynamic range of luminance than classical Low Dynamic Range (LDR) ones. Despite the recent diffusio...
Alberto Boschetti, Nicola Adami, Riccardo Leonardi...
IMAGING
2003
13 years 5 months ago
Reproducing 3D Prints on Monitor by Relative-Glossiness Matching Technique
For over 3 decades, computer graphics technology has been developed to simulate physically accurate image of real scene. Meanwhile, useful tone mapping methods have been developed...
Toru Ishi, Norimichi Tsumura, Masami Shishikura, Y...
GRAPHICSINTERFACE
2008
13 years 6 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
RT
2000
Springer
13 years 8 months ago
Interactive Tone Mapping
Tone mapping and visual adaptation are crucial for the generation of static, photorealistic images. A largely unexplored problem is the simulation of adaptation and its changes ove...
Frédo Durand, Julie Dorsey
VRST
2004
ACM
13 years 10 months ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
IV
2005
IEEE
158views Visualization» more  IV 2005»
13 years 10 months ago
The Naturalness of Reproduced High Dynamic Range Images
The problem of visualizing high dynamic range images on the devices with restricted dynamic range has recently gained a lot of interest in the computer graphics community. Various...
Martin Cadík, Pavel Slavík
GRAPHITE
2006
ACM
13 years 10 months ago
Inverse tone mapping
In recent years many tone mapping operators (TMOs) have been presented in order to display high dynamic range images (HDRI) on typical display devices. TMOs compress the luminance ...
Francesco Banterle, Patrick Ledda, Kurt Debattista...