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JGTOOLS
2006
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13 years 4 months ago
GPU-Based Tiled Ray Casting Using Depth Peeling
We propose a new hardware ray casting algorithm for unstructured meshes composed of tetrahedral cells. Our work builds on the technique published at IEEE Visualization 2003 by Wei...
Fábio F. Bernardon, Christian Azambuja Pago...
PPSC
1997
13 years 5 months ago
Dynamic Load-Balancing for Parallel Adaptive Unstructured Meshes
A parallel method for dynamic partitioning of unstructured meshes is described. The method employs a new iterative optimisation technique which both balances the workload and atte...
Chris Walshaw, Mark Cross, M. G. Everett
VISUALIZATION
2003
IEEE
13 years 9 months ago
Feature Space Analysis of Unstructured Meshes
Unstructured meshes are often used in simulations and imaging applications. They provide advanced flexibility in modeling abilities but are more difficult to manipulate and anal...
Ariel Shamir