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BCSHCI
2008
8 years 5 months ago
Low cost prototyping: part 1, or how to produce better ideas faster by getting user reactions early and often
Although approaches to User Centered Software Development have existed for almost 20 years a rift still exists between theory and practice. In practice, many software projects are...
Stephen Brown, Andreas Holzinger
BCSHCI
2007
8 years 5 months ago
Use study on a home video editing system
To help consumers dealing with their growing amount of home video, we have developed the Edit While Watching (EWW) system. It is designed to automatically create an edited version...
Hans Weda, Marco Campanella
BCSHCI
2007
8 years 5 months ago
Usability of user interfaces: from monomodal to multimodal
This workshop is aimed at reviewing and comparing existing Usability Evaluation Methods (UEMs) which are applicable to monomodal and multimodal applications, whether they are web-...
Silvia Abrahão, Jean Vanderdonckt
BCSHCI
2007
8 years 5 months ago
A survey on common practice in designing audio in the user interface
The current practice of designing the auditory mode in the user interface is poorly understood. In this survey, we aim at revealing the common understanding of the role of audio i...
Christopher Frauenberger, Tony Stockman, Marie-Luc...
BCSHCI
2007
8 years 5 months ago
Using formal models to design user interfaces: a case study
The use of formal models for user interface design can provide a number of benefits. It can help to ensure consistency across designs for multiple platforms, prove properties such...
Judy Bowen, Steve Reeves
BCSHCI
2007
8 years 5 months ago
GazeSpace: eye gaze controlled content spaces
In this paper, we introduce GazeSpace, a novel system utilizing eye gaze to browse content spaces. While most existing eye gaze systems are designed for medical contexts, GazeSpac...
Sven Laqua, Shane Udaraka Bandara, Martina Angela ...
AVI
2010
8 years 5 months ago
Jelly: a multi-device design environment for managing consistency across devices
When creating applications that should be available on multiple computing platforms, designers have to cope with different design tools and user interface toolkits. Incompatibilit...
Jan Meskens, Kris Luyten, Karin Coninx
FPLAY
2008
8 years 5 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
IE
2007
8 years 5 months ago
An evaluation framework for videogame based tasking of remote vehicles
Unmanned vehicles (UV’s) are increasingly being employed in civil and military domains often for operations in dangerous environments. Typically these vehicles require some leve...
Adam J. Hassell, Philip Smith, David Stratton
DSVIS
2008
Springer
8 years 6 months ago
Toward Multi-disciplinary Model-Based (Re)Design of Sustainable User Interfaces
This paper reports on our experience in using the MuiCSer process framework for the redesign of the user interface for operating an industrial digital printing system. MuiCSer is c...
Jan Van den Bergh, Mieke Haesen, Kris Luyten, Sofi...
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