Sciweavers

CGVR
2007
13 years 6 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
DIMEA
2008
223views Multimedia» more  DIMEA 2008»
13 years 6 months ago
Toward accessible 3D virtual environments for the blind and visually impaired
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
CONEXT
2008
ACM
13 years 6 months ago
Distributed event delivery model for collaborative virtual simulations
Networked Virtual Environments (NVEs) are computer generated, synthetic worlds that allow simultaneous interactions of multiple participants. IP multicast and application layer mu...
Neha Singh, S. Sudarshan
ACMIDC
2008
13 years 7 months ago
Developing a multi-user virtual environment for adolescent psychotherapy
This paper discusses the early use of a prototype multiuser virtual environment (MUVE) designed to enhance traditional, office-based adolescent psychotherapy. Keywords Multi-playe...
Daniel Gillette
AAAI
2007
13 years 7 months ago
An Integrated Development Environment and Architecture for Soar-Based Agents
It is well known how challenging is the task of coding complex agents for virtual environments. This difficulty in developing and maintaining complex agents has been plaguing com...
Ari Yakir, Gal A. Kaminka
APGV
2010
ACM
301views Visualization» more  APGV 2010»
13 years 8 months ago
Egocentric distance judgments in a large screen display immersive virtual environment
People underestimate egocentric distances in head-mounted display virtual environments, as compared to estimates done in the real world. Our work investigates whether distances ar...
Ivelina V. Alexandrova, Paolina T. Teneva, Stephan...
VRML
1995
ACM
13 years 8 months ago
Internetwork Infrastructure Requirements for Virtual Environments
Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...
SIGGRAPH
1995
ACM
13 years 8 months ago
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
This paper describes the use of a World-in-Miniature (WIM) as a navigation and locomotion device in immersive virtual environments. The WIM is a hand-held miniature graphical repr...
Randy F. Pausch, Tommy Burnette, Dan Brockway, Mic...
SI3D
1995
ACM
13 years 8 months ago
Guided Navigation of Virtual Environments
This paper presents a new method for navigating virtual environments called “The River Analogy.” This analogy provides a new way of thinking about the user’s relationship to...
Tinsley A. Galyean
USM
2000
13 years 8 months ago
Virtual Malls for Web Commerce: Observations and Case Study
In the real world there seem to be essential differences between shops, tourist offices, city halls, theatres and museums. However, when we try to design virtual environments allow...
Anton Nijholt