Sciweavers

ATAL
2003
Springer
13 years 9 months ago
Negotiation over tasks in hybrid human-agent teams for simulation-based training
The effectiveness of simulation-based training for individual tasks – such as piloting skills – is well established, but its use for team training raises challenging technical...
David R. Traum, Jeff Rickel, Jonathan Gratch, Stac...
IUI
2003
ACM
13 years 9 months ago
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
3DIM
2003
IEEE
13 years 9 months ago
Automatic Modeling of Animatable Virtual Humans - A Survey
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process...
Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cord...
VAST
2004
ACM
13 years 10 months ago
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it...
Pablo de Heras Ciechomski, Branislav Ulicny, Rache...
IVA
2005
Springer
13 years 10 months ago
Modeling Dynamic Perceptual Attention in Complex Virtual Environments
An important characteristic of a virtual human is the ability to direct its perceptual attention to entities and areas in a virtual environment in a manner that appears believable ...
Youngjun Kim, Martin Van Velsen, Randall W. Hill J...
GRAPHITE
2006
ACM
13 years 10 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
GRAPHITE
2006
ACM
13 years 10 months ago
Individualized reaction movements for virtual humans
Virtual Humans creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous behav...
Alejandra García-Rojas, Frédé...
ACMACE
2006
ACM
13 years 10 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright
ICAT
2006
IEEE
13 years 10 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
CW
2006
IEEE
13 years 10 months ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...