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TIM
2011
151views more  TIM 2011»
12 years 11 months ago
IIR Filter Models of Haptic Vibration Textures
—Haptic tactile feedback is a widely used and effective technique in virtual reality applications. When an object’s surface is explored by stroking it using fingers, finger n...
Vijaya Lakshmi Guruswamy, Jochen Lang, Won-Sook Le...
CAINE
2010
13 years 2 months ago
Scrybe: A Tablet Interface for Virtual Environments
Virtual reality (VR) technology has the potential to provide unique perspectives of data that are not possible with standard desktop hardware. The tracking devices often found wit...
Roger V. Hoang, Joshua Hegie, Frederick C. Harris ...
TROB
2008
154views more  TROB 2008»
13 years 4 months ago
Dynamic Performance of Mobile Haptic Interfaces
Abstract--The increasing demand for virtual reality applications in several scientific disciplines feeds new research perspectives dealing with robotics, automation, and computer s...
Alessandro Formaglio, Domenico Prattichizzo, Feder...
DAGSTUHL
1997
13 years 5 months ago
Constrained Navigation Environments
Finding one’s way through a complex virtual environment is a standard task in 3D graphics and virtual reality applications. Constrained navigation is a method that appropriately...
Andrew J. Hanson, Eric A. Wernert, Stephen B. Hugh...
CISSE
2009
Springer
13 years 7 months ago
Educational Virtual Reality through a Multiview Autostereoscopic 3D Display
: Nowadays the virtual reality technology is a topic of present and is an interest for research and development. There are different devices with which the user may enter, observe ...
Emiliyan G. Petkov
SIGGRAPH
1995
ACM
13 years 8 months ago
Creation and rendering of realistic trees
Recent advances in computer graphics have produced images approaching the elusive goal of photorealism. Since many natural objects are so complex and detailed, they are often not ...
Jason Weber, Joseph Penn
VISUALIZATION
1997
IEEE
13 years 8 months ago
Constrained 3D navigation with 2D controllers
Navigation through 3D spaces is required in many interactive graphics and virtual reality applications. We consider the subclass of situations in which a 2D device such as a mouse...
Andrew J. Hanson, Eric A. Wernert
VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
13 years 9 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
CW
2005
IEEE
13 years 10 months ago
Designing Interfaces for art applications
Imagination and creativity have always marked the path in the world of aesthetics; artists, designers and other creative individuals have found in the realm of computers a new can...
Marissa Díaz Pier, Isaac Rudomín Gol...