Sciweavers

ACL
2012
11 years 6 months ago
Corpus-based Interpretation of Instructions in Virtual Environments
Previous approaches to instruction interpretation have required either extensive domain adaptation or manually annotated corpora. This paper presents a novel approach to instructi...
Luciana Benotti, Martin Villalba, Tessa A. Lau, Ju...
ICEBE
2009
IEEE
136views Business» more  ICEBE 2009»
13 years 2 months ago
Virtual Wealth Realization in Virtual and Real Worlds
This paper has investigated the issue of virtual wealth and its realization in both real and virtual worlds, and argued that the realization of virtual wealth is necessary and pos...
Jingzhi Guo, Angelina Chow, Zhiguo Gong, Chengzhen...
BCSHCI
2009
13 years 2 months ago
Virtual world users evaluated according to environment design, task based and affective attention measures
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Breen Sweeney, Anne Adams
ASUNAM
2009
IEEE
13 years 2 months ago
Automatically Detecting Points of Interest and Social Networks from Tracking Positions of Avatars in a Virtual World
With hundreds of millions of users already today, virtual worlds will become an important factor in tomorrow's media landscape. In a virtual world, users are represented by s...
Frank Kappe, Bilal Zaka, Michael Steurer
UIST
2010
ACM
13 years 2 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
IAT
2010
IEEE
13 years 2 months ago
Learning Personal Agents with Adaptive Player Modeling in Virtual Worlds
Abstract--There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly base...
Yilin Kang, Ah-Hwee Tan
HAPTICS
2010
IEEE
13 years 2 months ago
A New Coupling Scheme for Haptic Rendering of Rigid Bodies Interactions Based on a Haptic Sub-world Using a Contact Graph
Interactions with virtual worlds using the sense of touch, called haptic rendering, have natural applications in many domains such as health or industry. For an accurate and realis...
Loeiz Glondu, Maud Marchal, Georges Dumont
ACL
2010
13 years 2 months ago
Talking NPCs in a Virtual Game World
This paper describes the KomParse system, a natural-language dialog system in the three-dimensional virtual world Twinity. In order to fulfill the various communication demands be...
Tina Klüwer, Peter Adolphs, Feiyu Xu, Hans Us...
VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
13 years 2 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester
PSYCHNOLOGY
2008
80views more  PSYCHNOLOGY 2008»
13 years 3 months ago
Practices to Display Social Presence: A Study in a Shared Mediated Environment
The current study belongs to a series of studies promoted by the EU funded project "PASION", which focuses on augmenting social presence. The underlying assumptions to t...
Fabiola Scarpetta