Sciweavers

ICMCS
2000
IEEE
126views Multimedia» more  ICMCS 2000»
13 years 7 months ago
Interactive Artificial Life based on Behavior and Perception in a Virtual Environment
A cyber-character is a kind of artificial life inhabiting a virtual world. To be a life form in the virtual world, cyber characters need sensors and control systems. The sensor sy...
Hyun Seung Yang, Hyun-jin Park, Yong-Jin Cho
ACMACE
2007
ACM
13 years 7 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
WETICE
1997
IEEE
13 years 7 months ago
A Semantic Approach of Virtual Worlds Interoperability
This paper presents semantic approach for a solution of the problem of interoperability for virtual worlds. The semantic of virtual worlds and virtual entities is described using ...
Michel Soto, Sébastien Allongue
VW
1998
Springer
152views Virtual Reality» more  VW 1998»
13 years 7 months ago
Growing Virtual Communities in 3D Meeting Spaces
Most existing 3D virtual worlds are basedon a "meeting-space"model, conceived as an extension of textual chat systems. An attractive 3D interface is assumed to be suffici...
Frédéric Kaplan, Angus McIntyre, Chi...
COBUILD
1998
Springer
13 years 7 months ago
Roomware for Cooperative Buildings: Integrated Design of Architectural Spaces and Information Spaces
In this paper, we introduce the concepts of "cooperative buildings" and "roomware" and place them in the context of the integrated design of real, physical, res...
Norbert A. Streitz, Jörg Geißler, Torst...
DSRT
1999
IEEE
13 years 8 months ago
Agent-Aided Collaborative Virtual Environments Over HLA/RTI
This paper introduces a Collaborative Virtual Environment (CVE) system over the Internet. A Virtual Reality Modeling Language (VRML) 97-based user interface is developed to permit...
Xiaojun Shen, Ramsey Hage, Nicolas D. Georganas
IV
2000
IEEE
152views Visualization» more  IV 2000»
13 years 8 months ago
Effects of Desktop 3D World Design on User Navigation and Search Performance
Desktop virtual reality (VR) offers a powerful environment for visualizing structure in large information sets. In well-designed virtual worlds, users can employ skills from wayfi...
David Modjeska, John A. Waterworth
IV
2002
IEEE
110views Visualization» more  IV 2002»
13 years 8 months ago
Visualizing the Spatial and Temporal Distribution of User Interaction Data Collected in Three-Dimensional Virtual Worlds
This paper reports work in progress on the analysis and visualization of the spatial and temporal distribution of user interaction data collected in threedimensional (3-D) virtual...
Katy Börner, William R. Hazlewood, Sy-Miaw Li...
VRML
2003
ACM
13 years 8 months ago
MVIP-II: a protocol for enabling communication in collaborative virtual environments
This paper presents the second edition of our multicast protocol designed to enable shared v irtual worlds. This secon d release was u nderta ken to prov ide an interaction method...
John Robinson, Sarah J. Dumoulin, John A. Stewart
MMM
2003
Springer
154views Multimedia» more  MMM 2003»
13 years 9 months ago
On Generating Virtual Worlds from Domain Ontologies
Virtual Worlds are computer-hosted visual environments that create the effect of an interactive three-dimensional world in which objects have a sense of spatial and physical prese...
Olga De Troyer, Wesley Bille, Raul Romero, Peter S...