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CW
2008
IEEE
9 years 4 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
VRST
2009
ACM
9 years 4 months ago
The virtual magic lantern: an interaction metaphor for enhanced medical data inspection
In Volume Rendering, it is difficult to simultaneously visualize interior and exterior structures. Several approaches have been developed to solve this problem, such as cut-away ...
Eva Monclús, José Díaz, Isabe...
APGV
2009
ACM
137views Visualization» more  APGV 2009»
9 years 4 months ago
Transitional environments enhance distance perception in immersive virtual reality systems
Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal facto...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Mark...
ACMACE
2009
ACM
9 years 4 months ago
Exposure effect on experience and visual perception in stereoscopic visual presentations
The advent of new technologies in cinema, theatre and virtual reality together with increasing demands for new content, are pushing the boundaries of filmmaking and storytelling t...
Wendy Ann Mansilla, Andrew Perkis, Touradj Ebrahim...
MIRAGE
2009
Springer
9 years 4 months ago
Tracking and Retexturing Cloth for Real-Time Virtual Clothing Applications
In this paper, we describe a dynamic texture overlay method from monocular images for real-time visualization of garments in a virtual mirror environment. Similar to looking into a...
Anna Hilsmann, Peter Eisert
VW
2009
Springer
153views Virtual Reality» more  VW 2009»
9 years 5 months ago
Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras
—A fully-articulated visual representation of a user in an immersive virtual environment (IVE) can enhance the user’s subjective sense of feeling present in the virtual world. ...
Gerd Bruder, Frank Steinicke, Kai Rothaus, Klaus H...
ICPP
2009
IEEE
9 years 5 months ago
A Heuristic for Mapping Virtual Machines and Links in Emulation Testbeds
Distributed system emulators provide a paramount platform for testing of network protocols and distributed applications in clusters and networks of workstations. However, to allow...
Rodrigo N. Calheiros, Rajkumar Buyya, César...
VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
9 years 5 months ago
Does a Gradual Transition to the Virtual World increase Presence?
In order to increase a user’s sense of presence in an artificial environment some researchers propose a gradual transition from reality to the virtual world instead of immersin...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Anth...
DSN
2009
IEEE
9 years 5 months ago
VNsnap: Taking snapshots of virtual networked environments with minimal downtime
A virtual networked environment (VNE) consists of virtual machines (VMs) connected by a virtual network. It has been adopted to create “virtual infrastructures” for individual...
Ardalan Kangarlou, Patrick Eugster, Dongyan Xu
HICSS
2010
IEEE
164views Biometrics» more  HICSS 2010»
9 years 5 months ago
Embodied Social Presence Theory
We discuss and reflect on the importance of embodiment, context, and spatial proximity as they pertain to the sense of presence obtained by individuals in virtual environments. We...
Brian E. Mennecke, Janea L. Triplett, Lesya M. Has...
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