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VIS
2004
IEEE
134views Visualization» more  VIS 2004»
9 years 11 months ago
Projecting Tetrahedra without Rendering Artifacts
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
David S. Ebert, Martin Kraus, Wei Qiao
VIS
2004
IEEE
103views Visualization» more  VIS 2004»
9 years 11 months ago
Light Collages: Lighting Design for Effective Visualization
Chang Ha Lee, Xuejun Hao, Amitabh Varshney
VIS
2004
IEEE
143views Visualization» more  VIS 2004»
9 years 11 months ago
Rough Interface Reconstruction Using the Level Set Method
We present a new level set method for reconstructing interfaces from point aggregations. Although level-set-based methods are advantageous because they can handle complicated topo...
David Thompson, Raghu Machiraju, Yootai Kim
VIS
2004
IEEE
93views Visualization» more  VIS 2004»
9 years 11 months ago
Investigating Swirl and Tumble Flow with a Comparison of Visualization Techniques
We investigate two important, common fluid flow patterns from computational fluid dynamics (CFD) simulations, namely, swirl and tumble motion typical of automotive engines. We stu...
Robert S. Laramee, Daniel Weiskopf, Jürgen Sc...
VIS
2004
IEEE
122views Visualization» more  VIS 2004»
9 years 11 months ago
Light Weight Space Leaping using Ray Coherence
We present a space leaping technique for accelerating volume rendering with very low space and run-time complexity. Our technique exploits the ray coherence during ray casting by ...
Arie E. Kaufman, Sarang Lakare
VIS
2004
IEEE
101views Visualization» more  VIS 2004»
9 years 11 months ago
Optimal Global Conformal Surface Parameterization
Miao Jin, Shing-Tung Yau, Xianfeng Gu, Yalin Wang
VIS
2004
IEEE
136views Visualization» more  VIS 2004»
9 years 11 months ago
ImageSurfer: A Tool for Visualizing Correlations between Two Volume Scalar Fields
ImageSurfer is a tool designed to explore correlations between two 3D scalar fields. Our scientific goal was to determine where a protein is located, and how much its concentratio...
Alain Burette, Christopher Weigle, Dennis Jen, Jon...
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
9 years 11 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
VIS
2004
IEEE
110views Visualization» more  VIS 2004»
9 years 11 months ago
Visualizing Competitive Behaviors in Multi-User Virtual Environments
Greg Humphreys, Maneesh Agrawala, Nate Hoobler
VIS
2004
IEEE
90views Visualization» more  VIS 2004»
9 years 11 months ago
Visualization of Vortices in Simulated Airflow around Bat Wings During Flight
David H. Laidlaw, Eduardo Hueso, George E. Karniad...
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