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HCI
2011
12 years 7 months ago
Online BCI Implementation of High-Frequency Phase Modulated Visual Stimuli
Abstract. Brain computer interfaces (BCI) that use the steady-statevisual-evoked-potential (SSVEP) as neural source, offer two main advantages over other types of BCIs: shorter ca...
Danhua Zhu, Gary Garcia Molina, Vojkan Mihajlovic,...
VR
2011
IEEE
284views Virtual Reality» more  VR 2011»
12 years 8 months ago
Psychophysical influence of mixed-reality visual stimulation on sense of hardness
In a mixed-reality (MR) environment, the appearance of touchable objects can be changed by superimposing a computer-generated image (CGI) onto them (MR visual stimulation). At the...
Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hid...
VR
2008
IEEE
139views Virtual Reality» more  VR 2008»
13 years 10 months ago
Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation
This paper describes the influence of visual stimulation on the tactual sense in a mixed-reality environment; i.e., how a tactual impression of a real object is affected by seeing...
Akiko Iesaki, Akihiro Somada, Asako Kimura, Fumihi...