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MVA
2007
191views Computer Vision» more  MVA 2007»
13 years 3 months ago
Face recognition using localized features based on non-negative sparse coding
Neural networks in the visual system may be performing sparse coding of learnt local features that are qualitatively
Bhavin J. Shastri, Martin D. Levine
VR
2002
IEEE
164views Virtual Reality» more  VR 2002»
13 years 3 months ago
Simulating Self-Motion I: Cues for the Perception of Motion
When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
SPE
2002
130views more  SPE 2002»
13 years 3 months ago
Unix tools as visual programming components in a GUI-builder environment
Development environments based on ActiveX controls and JavaBeans are marketed as "visual programming" platforms; in practice their visual dimension is limited to the des...
Diomidis Spinellis
MAM
2002
88views more  MAM 2002»
13 years 3 months ago
PRONTO: a system for mobile robot navigation via CAD-model guidance
This paper presents a vision system that
Antonios Gasteratos, Carlos Beltran, Giorgio Metta...
PRESENCE
2000
127views more  PRESENCE 2000»
13 years 3 months ago
Interactions in Perceived Quality of Auditory-Visual Displays
The quality of realism in virtual environments (VEs) is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the VE partic...
Russell L. Storms, Michael Zyda
CACM
2000
120views more  CACM 2000»
13 years 3 months ago
Universal Usability
ost abstract sense, we build web pages so that computers can read them. The software that people use to access web pages is what "reads" the document. How the page is ren...
Ben Shneiderman
CACM
2000
130views more  CACM 2000»
13 years 3 months ago
Visual Generalization in Programming by Example
In Programming by Example [PBE, also sometimes called "Programming by Demonstration"] systems, the system records actions performed by a user in the interface, and produ...
Robert St. Amant, Henry Lieberman, Richard Potter,...
AIS
2000
Springer
13 years 3 months ago
A comparison between Maya hieroglyphs and computer icons
Interface design normally follows the traditional approach of Art and Design, which requires reworking to refine an idea through visual playfulness until a solution has been achiev...
Paul Honeywill
BC
2004
114views more  BC 2004»
13 years 3 months ago
The world from a cat's perspective - statistics of natural videos
The mammalian visual system is one of the most intensively investigated sensory systems. However, our knowledge of the typical input it is operating on is surprisingly limited. To ...
Belinda Y. Betsch, Wolfgang Einhäuser, Konrad...
BC
2004
133views more  BC 2004»
13 years 3 months ago
Coevolution of active vision and feature selection
We show that complex visual tasks, such as position- and size-invariant shape recognition and navigation in the environment, can be tackled with simple architectures generated by a...
Dario Floreano, Toshifumi Kato, Davide Marocco, Er...