Sciweavers

VISUALIZATION
1998
IEEE
13 years 8 months ago
Efficient warping for architectural walkthroughs using layered depth images
This paper presents efficient image-based rendering techniques used in the context of an architectural walkthrough system. Portals (doors and windows) are rendered by warping laye...
Voicu Popescu, Anselmo Lastra, Daniel G. Aliaga, M...
VISUALIZATION
1998
IEEE
13 years 8 months ago
Interactive ray tracing for isosurface rendering
We show that it is feasible to perform interactive isosurfacing of very large rectilinear datasets with brute-force ray tracing on a conventional (distributed) shared-memory multi...
Steven G. Parker, Peter Shirley, Yarden Livnat, Ch...
VISUALIZATION
1998
IEEE
13 years 8 months ago
Large scale terrain visualization using the restricted quadtree triangulation
Real-time rendering of triangulated surfaces has attracted growing interest in the last few years. However, interactive visualization of very large scale grid digital elevation mo...
Renato Pajarola
VISUALIZATION
1998
IEEE
13 years 8 months ago
Eliminating popping artifacts in sheet buffer-based splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...
Klaus Mueller, Roger Crawfis
VISUALIZATION
1998
IEEE
13 years 8 months ago
Hierarchical volume analysis and visualization based on morphological operators
One common problem in the practical application of volume visualization is the proper choice of transfer functions in order to color different parts of the volume meaningfully. Th...
Christoph Lürig, Thomas Ertl
VISUALIZATION
1998
IEEE
13 years 8 months ago
View dependent isosurface extraction
: We present a dynamic view-dependent isosurface extraction method. Our approach is based on the 3-stage approach we first suggested in WISE [15], i.e., front-to-back traversal, so...
Yarden Livnat, Charles D. Hansen
VISUALIZATION
1998
IEEE
13 years 8 months ago
Fast and memory efficient polygonal simplification
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must retain and use information about the original model during the simplification ...
Peter Lindstrom, Greg Turk
VISUALIZATION
1998
IEEE
13 years 8 months ago
A distributed blackboard architecture for interactive data visualization
In this paper we present a distributed blackboard architecture for scientific visualzation. We discuss our motivation,design and applicationof the architecture. The main advantage...
Robert van Liere, Jan Harkes, Wim C. de Leeuw
VISUALIZATION
1998
IEEE
13 years 8 months ago
Comparing LIC and spot noise
Spot noise and line integral convolution (LIC) are two texture synthesis techniques for vector field visualization. In this paper the two techniques are compared. Continuous direc...
Wim C. de Leeuw, Robert van Liere
VISUALIZATION
1998
IEEE
13 years 8 months ago
Three-dimensional visualization of microstructures
This case study describes a technique for the three-dimensional analysis of the internal microscopic structure ("microstructure") of materials. This technique consists o...
Marco Lanzagorta, Milo V. Kral, J. Edward Swan II,...