Sciweavers

VMV
2001
93views Visualization» more  VMV 2001»
13 years 5 months ago
On-the-Fly Adaptive Subdivision Terrain
In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on t...
Dirc Rose, Martin Kada, Thomas Ertl
VMV
2001
126views Visualization» more  VMV 2001»
13 years 5 months ago
Erosion and Dilation on 2-D and 3-D Digital Images: A New Size-Independent Approach
This paper presents a new approach to achieve elementary neighborhood operations on both 2D and 3D binary images by using the Extreme Vertices Model (EVM), a recent orthogonal pol...
Jorge Rodríguez, Dolors Ayala
VMV
2001
178views Visualization» more  VMV 2001»
13 years 5 months ago
Consistent Visual Information Processing Applied to Object Recognition Landmark Definition and Real-Time Tracking
The handling of situations where multiple visual information occurs requires the fusion of visual information. This is a very common task found in the processing of multisource / ...
Axel Pinz
VMV
2001
145views Visualization» more  VMV 2001»
13 years 5 months ago
Registering Real-Scene to Virtual Imagery Using Robust Image Features
The ability to locate objects in a real-time video and relate them to virtual objects in a database is important in a number of applications including visually-guided robotic navi...
Yi Lu Murphey, Jianxin Zhang, Michael DelRose
VMV
2001
135views Visualization» more  VMV 2001»
13 years 5 months ago
Search Space Reduction in the Edge Based Stereo Correspondence
Usually, the stereo correspondence for a feature point in the first image is obtained by searching in a predefined region of the second image, based on the epipolar line and the m...
Payman Moallem, Karim Faez
VMV
2001
112views Visualization» more  VMV 2001»
13 years 5 months ago
Generation of Decomposition Hierarchies for Efficient Occlusion Culling of Large Polygonal Models
Efficient handling of large polygonal scenes has always been a challenging task and in recent years, view-frustum and occlusion culling have drawn a lot of attention for accomplis...
Michael Meißner, Dirk Bartz, Gordon Mül...
VMV
2001
84views Visualization» more  VMV 2001»
13 years 5 months ago
Multi-step View Synthesis with Occlusion Handling
Virtual view synthesis is essential for 3D teleconference systems like VIRTUE, which utilizes the motion parallax cue. In this paper we propose a multi-step view synthesis algorit...
Bang Jun Lei, Emile A. Hendriks
VMV
2001
164views Visualization» more  VMV 2001»
13 years 5 months ago
Visual-Geometric Scene Reconstruction from Image Streams
Visual-geometric scene reconstructions capture the visual appearance and geometry of real 3D scenes from image streams. Depending on the type of camera motion and type of scene st...
Reinhard Koch, Jan-Michael Frahm
VMV
2001
119views Visualization» more  VMV 2001»
13 years 5 months ago
Improving Feature Tracking by Robust Points of interest Selection
This paper deals with robust point features selection for tracking. The aim is to identify unreliable features since the first frame so to track them in all the sequence. We exten...
Chafik Kermad, Christophe Collewet
VMV
2001
111views Visualization» more  VMV 2001»
13 years 5 months ago
MeshToSS: Converting Subdivision Surfaces from Dense Meshes
The theoretical aspects are discussed of our developed software, MeshToSS, for the conversion to Loop subdivision surfaces of dense triangular meshes. This software generates subd...
Takashi Kanai