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VMV
2004
80views Visualization» more  VMV 2004»
13 years 5 months ago
Memory Efficient Billboard Clouds for BTF Textured Objects
Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously...
Jan Meseth, Reinhard Klein
VMV
2004
165views Visualization» more  VMV 2004»
13 years 5 months ago
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
Visualizing iso-surfaces of volumetric data sets is becoming increasingly important for many practical applications. One crucial task in iso-surface ray tracing is to find the cor...
Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Frie...
VMV
2004
113views Visualization» more  VMV 2004»
13 years 5 months ago
Simplicial Isosurface Compression
In this work, we introduce a new algorithm for direct and progressive encoding of isosurfaces extracted from volumetric data. A binary multi
Thomas Lewiner, Luiz Velho, Hélio Lopes, Vi...
VMV
2004
80views Visualization» more  VMV 2004»
13 years 5 months ago
Reducing State Changes with a Pipeline Buffer
A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
Jens Krokowski, Harald Räcke, Christian Sohle...
VMV
2004
143views Visualization» more  VMV 2004»
13 years 5 months ago
Illustrating Magnetic Field Lines using a Discrete Particle Model
In this paper we demonstrate how a computational physics approach based on a discrete particle model can be employed for the visualization of magnetic field lines. This can be reg...
Thomas Klein, Thomas Ertl
VMV
2004
123views Visualization» more  VMV 2004»
13 years 5 months ago
Hierarchy Accelerated Stochastic Collision Detection
In this paper we present a new framework for collision and self-collision detection for highly deformable objects such as cloth. It permits to efficiently trade off accuracy for s...
Stefan Kimmerle, Matthieu Nesme, François F...
VMV
2004
118views Visualization» more  VMV 2004»
13 years 5 months ago
Contact Handling for Deformable Point-Based Objects
This paper presents an approach to collision detection and response for dynamically deforming pointbased objects. Both the volume of an object and its surface are represented by p...
Richard Keiser, Matthias Müller, Bruno Heidel...
VMV
2004
292views Visualization» more  VMV 2004»
13 years 5 months ago
Automatic Generation of Shape Models Using Nonrigid Registration with a Single Segmented Template Mesh
Statistical shape modeling using point distribution models (PDMs) has been studied extensively for segmentation and other image analysis tasks. Methods investigated in the literat...
Geremy Heitz, Torsten Rohlfing, Calvin R. Maurer J...
VMV
2004
103views Visualization» more  VMV 2004»
13 years 5 months ago
Consistent penetration depth estimation for deformable collision response
Penalty approaches can be used to efficiently resolve collisions of dynamically simulated rigid and deformable objects. These methods compute penalty forces based on the penetrati...
Bruno Heidelberger, Matthias Teschner, Richard Kei...