Sciweavers

VMV
2003
173views Visualization» more  VMV 2003»
13 years 5 months ago
Improved Hardware-Accelerated Visual Hull Rendering
The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizing dynamic objects. Recently, rapid progress in graphics hardware development h...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
VMV
2003
94views Visualization» more  VMV 2003»
13 years 5 months ago
IN: SHOP - Using Telepresence and Immersive VR for a New Shopping Experience
IN:SHOP uses the blue-c 3D video technology to implement distributed shopping in a shared virtual world. IN:SHOP combines traditional shopping and marketing structures with 3D com...
Silke Lang, Martin Näf, Markus H. Gross, Ludg...
VMV
2003
146views Visualization» more  VMV 2003»
13 years 5 months ago
ADB-Trees: Controlling the Error of Time-Critical Collision Detection
We present a novel framework for hierarchical collision detection that can be applied to virtually all bounding volume (BV) hierarchies. It allows an application to trade quality ...
Jan Klein, Gabriel Zachmann
VMV
2003
186views Visualization» more  VMV 2003»
13 years 5 months ago
Simulation, Modelling and Rendering of Incompressible Fluids in Real Time
In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical c...
Thomas Klein, Mike Eissele, Daniel Weiskopf, Thoma...
VMV
2003
181views Visualization» more  VMV 2003»
13 years 5 months ago
2.5D Active Contour for Surface Reconstruction
In this paper, we present a new deformable model — 2.5D Active Contour— that is capable of directly extracting shape geometry from 3D unorganized point cloud datasets. The rec...
Ye Duan, Hong Qin
VMV
2003
165views Visualization» more  VMV 2003»
13 years 5 months ago
C1-Continuous Terrain Reconstruction from Sparse Contours
Contour lines from topographic maps are still the most common form of elevation data for the Earth’s surface and in the case of historical landscapes, they often are the only av...
Kai Hormann, Salvatore Spinello, Peter Schröd...
VMV
2003
154views Visualization» more  VMV 2003»
13 years 5 months ago
Piecewise Linear Approximation of Signed Distance Fields
The signed distance field of a surface can effectively support many geometry processing tasks such as decimation, smoothing, and Boolean operations since it provides efficient a...
Jianhua Wu, Leif Kobbelt
VMV
2003
163views Visualization» more  VMV 2003»
13 years 5 months ago
Real-Time Volumetric Intersections of Deforming Objects
We present a new algorithm for the computation of volumetric intersections of geometrically complex objects, which can be used for the efficient detection of collisions. Our appr...
Bruno Heidelberger, Matthias Teschner, Markus H. G...
VMV
2003
145views Visualization» more  VMV 2003»
13 years 5 months ago
Interactive Volume Visualization of Complex Flow Semantics
Comprehending results from 3D CFD simulation is a difficult task. In this paper, we present a semantics-based approach to featurebased volume rendering of 3D flow data. We make ...
Helwig Hauser, Matej Mlejnek