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VMV
2004
113views Visualization» more  VMV 2004»
13 years 5 months ago
Simplicial Isosurface Compression
In this work, we introduce a new algorithm for direct and progressive encoding of isosurfaces extracted from volumetric data. A binary multi
Thomas Lewiner, Luiz Velho, Hélio Lopes, Vi...
VMV
2004
80views Visualization» more  VMV 2004»
13 years 5 months ago
Reducing State Changes with a Pipeline Buffer
A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
Jens Krokowski, Harald Räcke, Christian Sohle...
VMV
2004
143views Visualization» more  VMV 2004»
13 years 5 months ago
Illustrating Magnetic Field Lines using a Discrete Particle Model
In this paper we demonstrate how a computational physics approach based on a discrete particle model can be employed for the visualization of magnetic field lines. This can be reg...
Thomas Klein, Thomas Ertl
VMV
2004
123views Visualization» more  VMV 2004»
13 years 5 months ago
Hierarchy Accelerated Stochastic Collision Detection
In this paper we present a new framework for collision and self-collision detection for highly deformable objects such as cloth. It permits to efficiently trade off accuracy for s...
Stefan Kimmerle, Matthieu Nesme, François F...
VMV
2004
118views Visualization» more  VMV 2004»
13 years 5 months ago
Contact Handling for Deformable Point-Based Objects
This paper presents an approach to collision detection and response for dynamically deforming pointbased objects. Both the volume of an object and its surface are represented by p...
Richard Keiser, Matthias Müller, Bruno Heidel...
VMV
2004
292views Visualization» more  VMV 2004»
13 years 5 months ago
Automatic Generation of Shape Models Using Nonrigid Registration with a Single Segmented Template Mesh
Statistical shape modeling using point distribution models (PDMs) has been studied extensively for segmentation and other image analysis tasks. Methods investigated in the literat...
Geremy Heitz, Torsten Rohlfing, Calvin R. Maurer J...
VMV
2004
103views Visualization» more  VMV 2004»
13 years 5 months ago
Consistent penetration depth estimation for deformable collision response
Penalty approaches can be used to efficiently resolve collisions of dynamically simulated rigid and deformable objects. These methods compute penalty forces based on the penetrati...
Bruno Heidelberger, Matthias Teschner, Richard Kei...
VMV
2004
150views Visualization» more  VMV 2004»
13 years 5 months ago
Hierarchical Shape-Adaptive Quantization for Geometry Compression
The compression of polygonal mesh geometry is still an active field of research as in 3d no theoretical bounds are known. This work proposes a geometry coding method based on pred...
Stefan Gumhold
VMV
2004
97views Visualization» more  VMV 2004»
13 years 5 months ago
Flexible Direct Multi-Volume Rendering in Dynamic Scenes
In this paper we describe methods to efficiently visualize multiple intersecting volumetric objects. We introduce the concept of V-Objects. V-Objects repbstract properties of an o...
Sören Grimm, Stefan Bruckner, Armin Kanitsar,...
VMV
2004
157views Visualization» more  VMV 2004»
13 years 5 months ago
Interactive Hierarchical Space Carving with Projector-based Calibrations
We present an interactive reconstruction system based on space carving. The user controls the camera and object positions and their impact on the reconstruction is immediately dis...
Martin Granger-Piché, Emric Epstein, Pierre...