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VISUALIZATION
1997
IEEE
13 years 8 months ago
An anti-aliasing technique for splatting
Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling r...
J. Edward Swan II, Klaus Mueller, Torsten Möl...
VISUALIZATION
1997
IEEE
13 years 8 months ago
A comparison of normal estimation schemes
The task of reconstructing the derivative of a discrete function is essential for its shading and rendering as well as being widely used in image processing and analysis. We surve...
Torsten Möller, Raghu Machiraju, Klaus Muelle...
VISUALIZATION
1997
IEEE
13 years 8 months ago
Efficient subdivision of finite-element datasets into consistent tetrahedra
This paper discusses the problem of subdividing unstructured mesh topologies containing hexahedra, prisms, pyramids and tetrahedra into a consistent set of only tetrahedra, while ...
Guy Albertelli, Roger Crawfis
VISUALIZATION
1999
IEEE
13 years 8 months ago
Volume Rendering Based Interactive Navigation within the Human Colon
We present an interactive navigation system for virtual colonoscopy, which is based solely on high performance volume rendering. Previous colonic navigation systems have employed ...
Ming Wan, Qingyu Tang, Arie E. Kaufman, Zhengrong ...
VVS
2000
IEEE
196views Visualization» more  VVS 2000»
13 years 9 months ago
Accelerating volume rendering with quantized voxels
We present here a new algorithm for accelerating volume rendering with an orthographic projection. Because volume rendering handles huge data sets, a reduction in the computationa...
Benjamin Mora, Jean-Pierre Jessel, René Cau...
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
13 years 9 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
MICCAI
2001
Springer
13 years 9 months ago
Volume Rendering of Segmented Tubular Objects
This paper describes a new method of combining ray casting with segmented tubular objects, such as blood vessels, for purposes of clinically useful display. The method first projec...
Elizabeth Bullitt, Stephen R. Aylward
ISVC
2009
Springer
13 years 9 months ago
Layered Volume Splatting
We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered volume splatting features the speed benefits of fast axis-aligned pre-classified ...
Philipp Schlegel, Renato Pajarola
VISUALIZATION
2002
IEEE
13 years 9 months ago
A New Object-Order Ray-Casting Algorithm
Many direct volume rendering algorithms have been proposed during the last decade to render 2563 voxels interactively. However a lot of limitations are inherent to all of them, li...
Benjamin Mora, Jean-Pierre Jessel, René Cau...
SI3D
2003
ACM
13 years 9 months ago
Shear-image order ray casting volume rendering
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler