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VR
1993
IEEE
120views Virtual Reality» more  VR 1993»
13 years 8 months ago
Presence in Immersive Virtual Environments
This paper describes an experiment where the effect of dynamic shadows in an immersive virtual environment is measured with respect to spatial perception and presence. Eight subjec...
Mel Slater, Martin Usoh
VR
1993
IEEE
13 years 8 months ago
The MR Toolkit Peers Package and Experiment
The MR Toolkit Peer Package is an extension to the MR Toolkit that allows multiple independent MR Toolkit applications to communicate with one another across the Internet. The mas...
Christopher D. Shaw, Mark Green
VR
1993
IEEE
128views Virtual Reality» more  VR 1993»
13 years 8 months ago
An Interactive Graphics Display Architecture
In recent times Virtual Reality has become a growing area within computer graphics with many and varied applications. Many systems suffer from inadequate performance resulting in ...
Matthew Regan, Ronald Pose
VR
1993
IEEE
124views Virtual Reality» more  VR 1993»
13 years 8 months ago
Design of a High Performance Haptic Interface to Virtual Environments
- The design of a four degree-of-freedom,force-reflecting manipulandum for manual interaction with virtual environments is presented. The device emulates a handtool which the opera...
Paul A. Millman, Michael C. Stanley, J. Edward Col...
VR
1993
IEEE
176views Virtual Reality» more  VR 1993»
13 years 8 months ago
Explorations of Display Interfaces for Virtual Reality
The technical limitations of early Virtual Reality systems made them almost teasers for showing the potential of the technology. Since these early days, many researchers have focu...
Michael F. Deering
VR
1993
IEEE
113views Virtual Reality» more  VR 1993»
13 years 8 months ago
Implementation of Stiff Virtual Walls in Force-Reflecting Interfaces
J. Edward Colgate, Paul E. Grafing, Michael C. Sta...
VR
1993
IEEE
13 years 8 months ago
A Virtual World for Network Management
Existing network management systems typically use a combination of textual displays and 2D directed graph representations of network topology. We are designing a network managemen...
Steven Feiner, Michelle X. Zhou, Laurence A. Crutc...
VR
1993
IEEE
103views Virtual Reality» more  VR 1993»
13 years 8 months ago
Data Complexity for Virtual Reality: Where do all the Triangles Go?
Screen space rendering statistics were gathered from 150 3D objects, each modeled by between 2K and 40K triangles. While there is wide variance by individual object, the overall t...
Michael F. Deering