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VR
1999
IEEE
185views Virtual Reality» more  VR 1999»
10 years 7 months ago
Hybrid Inertial and Vision Tracking for Augmented Reality Registration
The biggest single obstacle to building effective augmented reality (AR) systems is the lack of accurate wide-area sensors for trackers that report the locations and orientations ...
Suya You, Ulrich Neumann, Ronald Azuma
VR
1999
IEEE
112views Virtual Reality» more  VR 1999»
10 years 7 months ago
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment
Navigation and interaction in virtual environments that use stereoscopic head-tracked displays and have very large data sets present several challenges beyond those encountered wi...
Zachary Wartell, William Ribarsky, Larry F. Hodges
VR
1999
IEEE
119views Virtual Reality» more  VR 1999»
10 years 7 months ago
Virtual Flythrough over a Voxel-Based Terrain
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
Ming Wan, Huamin Qu, Arie E. Kaufman
VR
1999
IEEE
152views Virtual Reality» more  VR 1999»
10 years 7 months ago
An Operator Interface for a Robot-Mounted, 3D Camera System: Project Pioneer
The purpose of Project Pioneer is to develop an exploratory robot capable of creating a three-dimensional photo-realistic map of the inside of the damaged Chornobyl Nuclear Reacto...
Fitzgerald Steele Jr., Geb W. Thomas, Theodore Bla...
VR
1999
IEEE
123views Virtual Reality» more  VR 1999»
10 years 7 months ago
Leadership and Collaboration in Shared Virtual Environments
We present an experiment that investigates the behaviour of small groups of participants in a wide-area distributed collaborative virtual environment (CVE). This is the third and ...
Anthony Steed, Mel Slater, Amela Sadagic, Adrian B...
VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
10 years 7 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
VR
1999
IEEE
121views Virtual Reality» more  VR 1999»
10 years 7 months ago
A Review of Tele-Immersive Applications in the CAVE Research Network
Jason Leigh, Andrew E. Johnson, Thomas A. DeFanti,...
VR
1999
IEEE
189views Virtual Reality» more  VR 1999»
10 years 7 months ago
Cloning and Aging in a VR Family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann
VR
1999
IEEE
146views Virtual Reality» more  VR 1999»
10 years 7 months ago
Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions
A technique is proposed for object manipulation with a virtual tool using multiple exact interactions. Exact test is introduced that uses real-time collision detection for both ha...
Yoshifumi Kitamura, Tomohiko Higashi, Toshihiro Ma...
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