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VR
2003
IEEE
137views Virtual Reality» more  VR 2003»
12 years 1 months ago
Human Movement Performance in Relation to Path Constraint - The Law of Steering in Locomotion
We examine the law of steering – a quantitative model of human movement time in relation to path width and length previously established in hand drawing movement – in a VR loc...
Shumin Zhai, Rogier Woltjer
VR
2003
IEEE
163views Virtual Reality» more  VR 2003»
12 years 1 months ago
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments
This paper presents a real-time database modeling complex networks of intersecting roads and walkways in urban virtual environments. The database represents information about the ...
Peter Willemsen, Joseph K. Kearney, Hongling Wang
VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
12 years 1 months ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
VR
2003
IEEE
128views Virtual Reality» more  VR 2003»
12 years 1 months ago
Maintaining Usability During 3D Placement Despite Delay
This paper describes an experimental investigation into the relationship of delay to user performance in 3D object placement. In the first experiment, 10 participants performed a ...
Benjamin Watson, Neff Walker, Peter Woytiuk, Willi...
VR
2003
IEEE
141views Virtual Reality» more  VR 2003»
12 years 1 months ago
Construction of a Three-sided Immersive Telecollaboration System
The so-called “blue-c” is a novel three sided immersive projection system, which has been especially designed to support telecollaborative teamwork [4]. Therefore, special pro...
Christian P. Spagno, Andreas M. Kunz
VR
2003
IEEE
132views Virtual Reality» more  VR 2003»
12 years 1 months ago
Syzygy: Native PC Cluster VR
The Syzygy software library consists of tools for programming VR applications on PC clusters. Since the PC cluster environment presents application development constraints, it is ...
Benjamin Schaeffer, Camille Goudeseune
VR
2003
IEEE
110views Virtual Reality» more  VR 2003»
12 years 1 months ago
High Presence Remote Presentation in the Shared Immersive Virtual World
In this study, a remote presentation system that can be used in the shared immersive virtual world was developed. This system consists of several elemental technologies, such as t...
Tetsuro Ogi, Toshio Yamada, Michitaka Hirose, Masa...
VR
2003
IEEE
164views Virtual Reality» more  VR 2003»
12 years 1 months ago
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models
An Augmented Virtual Environment (AVE) fuses dynamic imagery with 3D models. The AVE provides a unique approach to visualize and comprehend multiple streams of temporal data or im...
Ulrich Neumann, Suya You, Jinhui Hu, Bolan Jiang, ...
VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
12 years 1 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
VR
2003
IEEE
132views Virtual Reality» more  VR 2003»
12 years 1 months ago
Effect of Latency on Presence in Stressful Virtual Environments
Michael Meehan, Sharif Razzaque, Mary C. Whitton, ...
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