Sciweavers

VR
2007
IEEE
123views Virtual Reality» more  VR 2007»
13 years 10 months ago
Can Immersive Virtual Humans Teach Social Conversational Protocols?
Sabarish Babu, Evan A. Suma, Tiffany Barnes, Larry...
VR
2007
IEEE
160views Virtual Reality» more  VR 2007»
13 years 10 months ago
Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display
A novel barrier strip autostereoscopic (AS) display is demonstrated using a solid-state dynamic parallax barrier. A dynamic barrier mitigates restrictions inherent in static barri...
Tom Peterka, Robert Kooima, Javier Girado, Jinghua...
VR
2007
IEEE
143views Virtual Reality» more  VR 2007»
13 years 10 months ago
Parallel Adaptive Octree Carving for Real-time 3D Modeling
We present a parallel octree carving algorithm applied to real time 3D modeling from multiple video streams. Our contribution is to propose a parallel adaptive algorithm for high ...
Luciano P. Soares, Clément Ménier, B...
VR
2007
IEEE
179views Virtual Reality» more  VR 2007»
13 years 10 months ago
On the Characterization of Peer-To-Peer Distributed Virtual Environments
Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multi-player online games in th...
Silvia Rueda, Pedro Morillo, Juan M. Orduña...
VR
2007
IEEE
141views Virtual Reality» more  VR 2007»
13 years 10 months ago
Real-time Path Planning for Virtual Agents in Dynamic Environments
We present a novel approach for real-time path planning of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multi-agent Navigation Graph (MaNG...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
VR
2007
IEEE
184views Virtual Reality» more  VR 2007»
13 years 10 months ago
Balanced Hierarchies for Collision Detection between Fracturing Objects
The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) ...
Miguel A. Otaduy, Olivier Chassot, Denis Steineman...
VR
2007
IEEE
131views Virtual Reality» more  VR 2007»
13 years 10 months ago
The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment
In this paper, the effects of three visual factors: scene complexity, stereovision and motion parallax on correct perception of a virtual object’s size were analyzed in an immer...
Xun Luo, Robert V. Kenyon, Derek Kamper, Daniel J....
VR
2007
IEEE
151views Virtual Reality» more  VR 2007»
13 years 10 months ago
The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments
This paper describes an experiment conducted to study the influence of visual appearance of user’s avatar (or 3D cursor) on the manipulation of virtual objects in Virtual Enviro...
Abdelmajid Kadri, Anatole Lécuyer, Jean-Mar...
VR
2007
IEEE
150views Virtual Reality» more  VR 2007»
13 years 10 months ago
Tactile Feedback at the Finger Tips for Improved Direct Interaction in Immersive Environments
We present a new tactile feedback system for finger-based interactions in immersive virtual reality applications. The system consists of tracked thimbles for the fingers with shap...
Robert Scheibe, Mathias Moehring, Bernd Froehlich
VR
2007
IEEE
195views Virtual Reality» more  VR 2007»
13 years 10 months ago
Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications
A challenge in presenting augmenting information in outdoor augmented reality (AR) settings lies in the broad range of uncontrollable environmental conditions that may be present,...
Joseph L. Gabbard, J. Edward Swan II, Deborah Hix,...