Sciweavers

VR
2007
IEEE
168views Virtual Reality» more  VR 2007»
13 years 10 months ago
Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration
Even in state-of-the-art virtual reality (VR) setups, participants often feel lost when navigating through virtual environments. In psychological experiments, such disorientation ...
Bernhard E. Riecke, Jan Malte Wiener
VR
2007
IEEE
13 years 10 months ago
Variability-Aware Latency Amelioration in Distributed Environments
Application designers of collaborative distributed Virtual Environments must account for the influence of the network connection and its detrimental effects on user performance. ...
Alexey Tumanov, Robert S. Allison, Wolfgang St&uum...
VR
2007
IEEE
118views Virtual Reality» more  VR 2007»
13 years 10 months ago
Rapid Animation of Laser-scanned Humans
We present a simple and efficient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based ani...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
VR
2007
IEEE
202views Virtual Reality» more  VR 2007»
13 years 10 months ago
Augmented Reality Scouting for Interactive 3D Reconstruction
This paper presents a first prototype of an interactive 3D reconstruction system for modeling urban scenes. An Augmented Reality scout is a person who is equipped with an ultra-m...
Bernhard Reitinger, Christopher Zach, Dieter Schma...
VR
2007
IEEE
153views Virtual Reality» more  VR 2007»
13 years 10 months ago
Interscopic User Interface Concepts for Fish Tank Virtual Reality Systems
In this paper we introduce new user interface concepts for fish tank virtual reality (VR) systems based on autostereoscopic (AS) display technologies. Such AS displays allow to v...
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus...
VR
2007
IEEE
115views Virtual Reality» more  VR 2007»
13 years 10 months ago
Sensor Enhanced Virtual Reality Teleoperation in Dynamic Environment
A novel teleoperation interface is introduced featuring an integrated virtual reality based simulation augmented by sensors and image processing capabilities on-board the remotely...
Muthukkumar S. Kadavasal, James H. Oliver
VR
2007
IEEE
142views Virtual Reality» more  VR 2007»
13 years 10 months ago
A Personal Surround Environment: Projective Display with Correction for Display Surface Geometry and Extreme Lens Distortion
Projectors equipped with wide-angle lenses can have an advantage over traditional projectors in creating immersive display environments since they can be placed very close to the ...
Tyler Johnson, Florian Gyarfas, Rick Skarbez, Herm...
VR
2007
IEEE
143views Virtual Reality» more  VR 2007»
13 years 10 months ago
Multi-Frame Rate Rendering and Display
We introduce a new concept for improved interaction with complex scenes: multi-frame rate rendering and display. Multi-frame rate rendering produces a multi-frame rate display by ...
Jan P. Springer, Stephan Beck, Felix Weiszig, Dirk...
VR
2007
IEEE
122views Virtual Reality» more  VR 2007»
13 years 10 months ago
Flexible Abstraction Layers for VR Application Development
Abstraction Layers for VR Application Development Gerwin de Haan∗ Michal Koutek† Frits H. Post‡ Delft University of Technology, The Netherlands The development of domain-spe...
Gerwin de Haan, Michal Koutek, Frits H. Post
VR
2007
IEEE
122views Virtual Reality» more  VR 2007»
13 years 10 months ago
Registered, Sensor-Integrated Virtual Reality for Surgical Applications
Image guidance is a technique that often uses virtual reality to provide accurate localization and real-time surgical navigation. Combining image guidance with a biosensor based o...
Brady W. King, Luke A. Reisner, Michael D. Klein, ...