Sciweavers

VRST
2003
ACM
13 years 9 months ago
Partitioning crowded virtual environments
We investigate several techniques that partition a crowded virtual environment into regions that can be managed by separate servers or mapped onto different multicast groups. When...
Anthony Steed, Roula Abou-Haidar
VRST
2003
ACM
13 years 9 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
VRST
2003
ACM
13 years 9 months ago
Interactive modeling of trees by using growth simulation
We propose a real-time interactive system that enables users to generate, manipulate and edit the shape model of a tree based on growth simulation by directly indicating its globa...
Katsuhiko Onishi, Shoichi Hasuike, Yoshifumi Kitam...
VRST
2003
ACM
13 years 9 months ago
Perceptive agents and systems in virtual reality
d Abstract] Demetri Terzopoulos New York University, Media Research Lab 719 Broadway, 12th Floor New York, NY 10003, USA www.mrl.nyu.edu/∼dt
Demetri Terzopoulos
VRST
2003
ACM
13 years 9 months ago
Super wide viewer using catadioptrical optics
Many applications have used a Head-Mounted Display (HMD), such as in virtual and mixed realities, and tele-presence. The advantage of HMD systems is the ease of feeling a 3D world...
Hajime Nagahara, Yasushi Yagi, Masahiko Yachida
VRST
2003
ACM
13 years 9 months ago
Novel actuators for haptic displays based on electroactive polymers
After a wrap-up in the human physiology and an overview on physical principles, this paper introduces four novel types of actuators for haptic feedback devices based on electroact...
Andrea Mazzone, Rui Zhang, Andreas M. Kunz
VRST
2003
ACM
13 years 9 months ago
Time-critical collision detection using an average-case approach
We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection. We p...
Jan Klein, Gabriel Zachmann
VRST
2003
ACM
13 years 9 months ago
Incremental rendering of deformable trimmed NURBS surfaces
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
VRST
2003
ACM
13 years 9 months ago
Alternative reality: a new platform for virtual reality art
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the princ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...