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VVS
1998
IEEE
106views Visualization» more  VVS 1998»
13 years 7 months ago
An Exact Interactive Time Visibility Ordering Algorithm for Polyhedral Cell Complexes
A visibility ordering of a set of objects, from a given viewpoint, is a total order on the objects such that if object a obstructs object b, then b precedes a in the ordering. Suc...
Cláudio T. Silva, Joseph S. B. Mitchell, Pe...
VVS
1998
IEEE
91views Visualization» more  VVS 1998»
13 years 7 months ago
Design of Accurate and Smooth Filters for Function and Derivative Reconstruction
The correct choice of function and derivative reconstruction filters is paramount to obtaining highly accurate renderings. Most filter choices are limited to a set of commonly use...
Torsten Möller, Klaus Mueller, Yair Kurzion, ...
VVS
1998
IEEE
106views Visualization» more  VVS 1998»
13 years 7 months ago
Adaptive Perspective Ray Casting
Kevin Kreeger, Ingmar Bitter, Frank Dachille, Baoq...
VVS
1998
IEEE
126views Visualization» more  VVS 1998»
13 years 7 months ago
Semi-Automatic Generation of Transfer Functions for Direct Volume Rendering
Although direct volume rendering is a powerful tool for visualizing complex structures within volume data, the size and complexity of the parameter space controlling the rendering...
Gordon L. Kindlmann, James W. Durkin
VVS
1998
IEEE
133views Visualization» more  VVS 1998»
13 years 7 months ago
An Accurate Method for Voxelizing Polygon Meshes
The process of generating discrete surfaces in a volumetric representation, termed voxelization, is confronted with topological considerations as well as accuracy and efficiency r...
Jian Huang, Roni Yagel, Vassily Filippov, Yair Kur...
VVS
1998
IEEE
107views Visualization» more  VVS 1998»
13 years 7 months ago
Edge Preservation in Volume Rendering Using Splatting
: This paper presents a method to preserve sharp edge details in splatting for volume rendering. Conventional splatting algorithms produce fuzzy images for views close to the volum...
Jian Huang, Roger Crawfis, Don Stredney
VVS
1998
IEEE
120views Visualization» more  VVS 1998»
13 years 7 months ago
Using Distance Maps for Accurate Surface Representation in Sampled Volumes
High quality rendering and physics-based modeling in volume graphics have been limited because intensity-based volumetric data do not represent surfaces well. High spatial frequen...
Sarah F. Frisken Gibson
VVS
1998
IEEE
97views Visualization» more  VVS 1998»
13 years 7 months ago
Volume Animation Using the Skeleton Tree
In this paper, we describe a technique to animate volumes using a volumetric skeleton. The skeleton is computed from the actual volume, based on a reversible thinning procedure us...
Nikhil Gagvani, Deepak R. Kenchammana-Hosekote, De...
VVS
1998
IEEE
85views Visualization» more  VVS 1998»
13 years 7 months ago
Opacity-Weighted Color Interpolation, for Volume Sampling
Craig M. Wittenbrink, Thomas Malzbender, Michael E...
VVS
1998
IEEE
141views Visualization» more  VVS 1998»
13 years 7 months ago
3D Scan Conversion of CSG Models into Distance Volumes
A distance volume is a volume dataset where the value stored at each voxel is the shortest distance to the surface of the object being represented by the volume. Distance volumes ...
David E. Breen, Sean Mauch, Ross T. Whitaker