Sciweavers

CSCW
2007
ACM
13 years 4 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
IJCAI
1993
13 years 5 months ago
Using Local Information in a Non-Local Way for Mapping Graph-Like Worlds
This paper describes a technique whereby an autonomous agent such as a mobile robot can explore an unknown environment and make a topologicalmapofit. It is assumedthat the environ...
Gregory Dudek, Paul Freedman, Souad Hadjres
AAAI
1994
13 years 5 months ago
A Preference-Based Approach to Default Reasoning: Preliminary Report
An approach to nonmonotonic inference, based on preference orderings between possible worlds or states of affairs, is presented. We begin with an extant weak theory of default con...
James P. Delgrande
VRML
1998
ACM
13 years 8 months ago
VSPLUS: A High-Level Multi-User Extension Library for Interactive VRML worlds
In this paper, we introduce the design and implementation of VSPLUS, a high-level multi-user extension library to enable people to simultaneously manipulate interactive VRML world...
Yoshiaki Araki