Sciweavers

WSCG
2001
141views more  WSCG 2001»
13 years 5 months ago
Exploiting Eigenvalues of the Hessian Matrix for Volume Decimation
In recent years the Hessian matrix and its eigenvalues became important in pattern recognition. Several algorithms based on the information they provide have been introduced. We r...
Jirí Hladuvka, Andreas König, Eduard G...
WSCG
2001
104views more  WSCG 2001»
13 years 5 months ago
Virtual Environment for Cooperative Assistance in Teleoperation
- In order to help the user to accomplish a task, teleoperation systems have to integrate different tools such as visualization, divers interaction devices, planning tools, etc......
Olivier Heguy, Nancy Rodriguez, Hervé Luga,...
WSCG
2001
97views more  WSCG 2001»
13 years 5 months ago
A Non-Hierarchical Procedure for Re-Synthesis of Complex Textures
A procedure is described for synthesizing an image with the same texture as a given input image. To achieve this, the output image is built up by successively adding pixels select...
Paul Harrison
WSCG
2001
70views more  WSCG 2001»
13 years 5 months ago
Examining the Generality of a Behavioural Animation Framework
This paper tests the hypothesis that it is possible to build a generic Behavioural Animation system. The paper outlines the four models that form the key elements of a Behavioural...
J. R. Paul Hanna, Richard J. Millar, Wesley M. Joh...
WSCG
2001
91views more  WSCG 2001»
13 years 5 months ago
Fast Hybrid Block- and Pixel- Recursive Disparity Analysis for Real-Time Applications in Immersive Tele-Conference Scenarios
This paper presents a fast disparity analysis approach based on a hybrid block- and pixel-recursive matching scheme. The key idea is to choose efficiently a small number of candid...
Peter Kauff, Nicole Brandenburg, Michael Karl, Oli...
WSCG
2001
54views more  WSCG 2001»
13 years 5 months ago
Using Vision for Animating Virtual Humans
Ioannis A. Kakadiaris
WSCG
2001
59views more  WSCG 2001»
13 years 5 months ago
Multiresolution Flow Visualization
Bruno Jobard, Wilfrid Lefer
WSCG
2001
90views more  WSCG 2001»
13 years 5 months ago
Photo-Realistic Simulation and Rendering of Halos
We present a technique for efficiently generating photo-realistic pictures of halos and inserting them into existing photographs. First, we describe an algorithm for producing ima...
Jean-Christophe Gonzato, Sylvain Marchand
WSCG
2001
98views more  WSCG 2001»
13 years 5 months ago
Geometric Simplification for Efficient Occlusion Culling in Urban Scenes
Most occlusion culling algorithms select a subset of suitable occluder planes or geometries to exclude invisible objects from further visualization processing. Preferably these oc...
Rick Germs, Frederik W. Jansen
WSCG
2001
92views more  WSCG 2001»
13 years 5 months ago
Pre-processing of Car Geometry Data for Crash Simulation and Visualization
In this paper we focus on a visualization tool for car crash simulations. By means of some examples we show how various data pre-processing features can facilitate the engineer�...
Norbert Frisch, Dirc Rose, Ove Sommer, Thomas Ertl