Sciweavers

WSCG
2003
178views more  WSCG 2003»
13 years 5 months ago
New Fingerprint Image Enhancement Using Directional Filter Bank
Sang-Keun Oh, Joon-Jae Lee, Chul-Hyun Park, Bum-So...
WSCG
2003
122views more  WSCG 2003»
13 years 5 months ago
Using Registration, Calibration, and Robotics to Build a More Accurate Virtual Reality Simulation for Astronaut Training and Tel
Computer simulation of surgery and scientific experiments help in preparation, training, and assessment. These benefits can be further extended with the integration of robotics fo...
Anil Menon, B. Barnes, R. Mills, Cynthia Bruyns, A...
WSCG
2003
158views more  WSCG 2003»
13 years 5 months ago
Comparison of Accelerating Techniques for Discontinuity Meshing
Creating an appropriate mesh is one of demanding tasks of many global illumination algorithms. Discontinuity meshing proved to diminish artifacts caused by other meshing strategie...
Karel Nechvíle, Petr Tobola, Jiri Sochor
WSCG
2003
148views more  WSCG 2003»
13 years 5 months ago
Generating Nonverbal Indicators of Deception in Virtual Reality Training
Old Dominion University (ODU) has been performing research in the area of training using virtual environments. The research involves both computer controlled agents and human part...
Frederic Rick McKenzie, Mark W. Scerbo, Jean M. Ca...
WSCG
2003
224views more  WSCG 2003»
13 years 5 months ago
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Marc Nienhaus, Jürgen Döllner
WSCG
2003
209views more  WSCG 2003»
13 years 5 months ago
3D Reconstruction of Sports Events for Digital TV
As the capabilities of video standards and receiver hardware are increasing towards integrated 3d animations, generating realistic content is now becoming a limiting factor. In th...
C. Malerczyk, K. Klein, Torsten Wiebesiek
WSCG
2003
139views more  WSCG 2003»
13 years 5 months ago
Online Accelerated Rendering of Visual Hulls in Real Scenes
This paper presents an online system which is capable of reconstructing and rendering dynamic objects in real scenes. We reconstruct visual hulls of the objects by using a shape-f...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
WSCG
2003
193views more  WSCG 2003»
13 years 5 months ago
Automatically Generating Roof Models from Building Footprints
Modelling Large Urban Environments using traditional modelling techniques would prove too time consuming a process. Consequently a method is required for generating large urban en...
R. G. Laycock, A. M. Day
WSCG
2003
149views more  WSCG 2003»
13 years 5 months ago
Simulating Deformable Tools with Haptic Feedback in a Virtual Environment
Simulations for training and analysis incorporating haptic feedback are becoming more popular and the sophistication of these simulations is increasing. Many systems now allow a r...
Stephen D. Laycock, A. M. Day