Sciweavers

WSCG
2004
165views more  WSCG 2004»
13 years 5 months ago
Client-Server Infrastructure for Interactive 3D Multi-User Environments
Multi-user environments, using 3D graphics, more and more find their way into areas like e-business, entertainment and cooperative work. Due to the increasing capabilities of hard...
Ingo Soetebier, Horst Birthelmer, Jörg Sahm
WSCG
2004
166views more  WSCG 2004»
13 years 5 months ago
Non-evaluated Manipulation of Complex CSG Solids
One of the most important problems to solve in Solid Modeling is computing boolean operations for solids (union, intersection and difference). In this paper we present a method to...
Rafael Jesús Segura, Francisco R. Feito, Ju...
WSCG
2004
127views more  WSCG 2004»
13 years 5 months ago
Registration Tasks for a Hybrid Tracking System for Medical Augmented Reality
Tracking technologies for medical Virtual or Augmented Reality (VR/AR) applications have to fulfill demanding requirements. A hybrid tracking system can merge positive attributes ...
Bernd Schwald, Helmut Seibert
WSCG
2004
116views more  WSCG 2004»
13 years 5 months ago
Evaluation of NURBS Surfaces: An Overview Based on Runtime Efficiency
Héctor Sánchez Santamaría, Ai...
WSCG
2004
242views more  WSCG 2004»
13 years 5 months ago
Hand Gesture Recognition for Human-Machine Interaction
Even after more than two decades of input devices development, many people still find the interaction with computers an uncomfortable experience. Efforts should be made to adapt c...
Elena Sánchez-Nielsen, Luis Antón-Ca...
WSCG
2004
165views more  WSCG 2004»
13 years 5 months ago
A Client-Server-Scenegraph for the Visualization of Large and Dynamic 3D Scenes
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments get more and more interesting for e-business, entertainment and cooperative wo...
Jörg Sahm, Ingo Soetebier
WSCG
2004
120views more  WSCG 2004»
13 years 5 months ago
Voxelization of Solids Using Simplicial Coverings
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve it. The extension of this problem to 3D is more difficult and most existing so...
Antonio J. Rueda Ruiz, Rafael Jesús Segura,...
WSCG
2004
212views more  WSCG 2004»
13 years 5 months ago
Face and Hands Segmentation in Color Images and Initial Matching with a Biomechanical Model
In this paper we describe a robust and efficient procedure to detect skin region with homogeneous color values in monocular indoor images. The mathematical background is a functio...
Jose Maria Buades Rubio, Manuel González Hi...
WSCG
2004
160views more  WSCG 2004»
13 years 5 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs
WSCG
2004
139views more  WSCG 2004»
13 years 5 months ago
Methods for Indexing Stripes in Uncoded Structured Light Scanning Systems
This paper presents robust methods for determining the order of a sequence of stripes captured in an uncoded structured light scanning system, i.e. where all the stripes are proje...
Alan Robinson, Lyuba Alboul, Marcos A. Rodrigues