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WSCG
2004
139views more  WSCG 2004»
13 years 5 months ago
Extraction of Volumetric Structures in an Illuminance Image
An original method is proposed to extract the most significant volumetric structures in an illuminance image. The method proceeds in three levels of organization managed by generi...
Marielle Mokhtari, Robert Bergevin
WSCG
2004
143views more  WSCG 2004»
13 years 5 months ago
Palmprint Verification with Moments
Palmprint verification is an approach for verifying a palmprint input by matching the input to the claimed identity template stored in a database. If the dissimilarity measure bet...
Ying-Han Pang, Andrew Teoh Beng Jin, David Ngo Che...
WSCG
2004
153views more  WSCG 2004»
13 years 5 months ago
A New Algorithm for Adding Color to Video or Animation Clips
Colorizing grayscale video is a useful technique in scientific computing visualization and entertainment. In this paper, we introduce a method to transfer color from a reference i...
Zhigeng Pan, Zhaohua Dong, Mingmin Zhang
WSCG
2004
232views more  WSCG 2004»
13 years 5 months ago
Robust Tracking of Athletes Using Multiple Features of Multiple Views
This paper presents a robust and reconfigurable object tracker that integrates multiple visual features from multiple views. The tandem modular architecture stepwise refines the e...
Toshihiko Misu, Seiichi Gohshi, Yoshinori Izumi, Y...
WSCG
2004
149views more  WSCG 2004»
13 years 5 months ago
Depth Detection Through Interpolation Functions: A New Method
There are some different methods used for depth perception. In this paper, a new method for the depth perception, by using a single camera based on an interpolation, is introduced...
Mahdi Mirzabaki
WSCG
2004
142views more  WSCG 2004»
13 years 5 months ago
Collision Detection Using Polar Diagrams
In Computer Graphics, Collision Detection is considered a key problem with important applications in related areas. Several solutions have been proposed, but independently of the ...
Lidia M. Ortega, Francisco R. Feito, Clara I. Grim...
WSCG
2004
304views more  WSCG 2004»
13 years 5 months ago
Creating Virtual Worlds Using Adapting XML
This paper deals with two aspects of virtual world creation
Vlastimil Milér, Bohuslav Hudec
WSCG
2004
121views more  WSCG 2004»
13 years 5 months ago
Fidelity Metrics for Animation
Carol O'Sullivan
WSCG
2004
133views more  WSCG 2004»
13 years 5 months ago
Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds
The diffusion method is a good approximation inside the dense core of a cloud, but not at the more tenuous boundary regions. Also, it breaks down in regions where the density of s...
Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwas...
WSCG
2004
139views more  WSCG 2004»
13 years 5 months ago
Algorithms and Hardware for Data Compression in Point Rendering Applications
Paula N. Mallón, Montserrat Bóo, Mar...