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APGV
2015
ACM
4 years 2 months ago
Analyzing and predicting anisotropic effects of BRDFs
The majority of the materials we encounter in the real-world have variable reflectance when rotated along a surface normal. This view and illumination azimuthally-variable behavi...
Jirí Filip
APGV
2015
ACM
4 years 2 months ago
Sackcloth or silk?: the impact of appearance vs dynamics on the perception of animated cloth
Physical simulation and rendering of cloth is widely used in 3D graphics applications to create realistic and compelling scenes. However, cloth animation can be slow to compute an...
Carlos Aliaga, Carol O'Sullivan, Diego Gutierrez, ...
APGV
2015
ACM
4 years 2 months ago
Perception of strength and power of realistic male characters
We investigated the influence of body shape and pose on the perception of physical strength and social power for male virtual characters. In the first experiment, participants j...
Anna C. Wellerdiek, Martin Breidt, Michael N. Geus...
APGV
2015
ACM
4 years 2 months ago
Perception of personality through eye gaze of realistic and cartoon models
In this paper, we conducted a perceptual experiment to determine if specific personality traits can be portrayed through eye and head movement in the absence of other facial anim...
Kerstin Ruhland, Katja Zibrek, Rachel McDonnell
APGV
2015
ACM
4 years 2 months ago
Evaluating the local visibility of geometric artifacts
Several perceptually-based quality metrics have been introduced to predict the global impact of geometric artifacts on the visual appearance of a 3D model. They usually produce a ...
Jinjiang Guo, Vincent Vidal 0002, Atilla Baskurt, ...
APGV
2015
ACM
4 years 2 months ago
What makes 2D-to-3D stereo conversion perceptually plausible?
Different from classic reconstruction of physical depth in computer vision, depth for 2D-to-3D stereo conversion is assigned by humans using semi-automatic painting interfaces and...
Petr Kellnhofer, Thomas Leimkühler, Tobias Ri...
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