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» A Mobile Device as User Interface for Wearable Applications
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CHI
2011
ACM
14 years 3 months ago
Identifying emotional states using keystroke dynamics
The ability to recognize emotions is an important part of building intelligent computers. Emotionally-aware systems would have a rich context from which to make appropriate decisi...
Clayton Epp, Michael Lippold, Regan L. Mandryk
GIS
2003
ACM
16 years 25 days ago
A predictive location model for location-based services
Location-Based Services (LBSs) utilize information about users' locations through location-aware mobile devices to provide services, such as nearest features of interest, the...
Hassan A. Karimi, Xiong Liu
ACII
2005
Springer
15 years 5 months ago
The HandWave Bluetooth Skin Conductance Sensor
HandWave is a small, wireless, networked skin conductance sensor for affective computing applications. It is used to detect information related to emotional, cognitive, and physica...
Marc Strauss, Carson Reynolds, Stephen Hughes, Kyo...
TOG
2002
167views more  TOG 2002»
14 years 11 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
CHI
2011
ACM
14 years 3 months ago
Motionbeam: a metaphor for character interaction with handheld projectors
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...