We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely meshbased and req...
Edilson de Aguiar, Rhaleb Zayer, Christian Theobal...
There is currently an ongoing demand for richer Intelligent Virtual Environments (IVEs) populated with social intelligent agents. As a result, many agent architectures are taking ...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
The generation of complex entities with advantageous behaviours beyond our manual design capability requires long-term incremental evolution with continuing emergence. In this pap...
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...