This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
In the majority of cases, steel production constitutes the inception of the Supply Chains they are involved just as in automotive clusters or aerospace. Steel manufacturing compan...
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
Autonomous systems operating in real-world environments must plan, schedule, and execute missions while robustly adapting to uncertainty and disturbance. One way to mitigate the e...
In this paper, we consider the problem of assisting a busy user in managing her workload of pending tasks. We assume that our user is typically oversubscribed, and is invariably j...