This study shows that affect-adaptive computer tutoring can significantly improve performance on learning efficiency and user satisfaction. We compare two different student uncer...
In this effort we tackle the important issue of providing Quality of Service (QoS) guarantees to subscribers, when routing event notifications in a publish-subscribe domain. In ...
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
In this paper we propose a 3-step method for designing emotionally rich interactions, illustrated by the design of an alarm clock. By emotionally rich interaction we understand in...
Stephan Wensveen, Kees Overbeeke, J. P. Djajadinin...
In this study, we propose the use of specialized influence models to capture the dynamic behavior of a Network-onChip (NoC). Our goal is to construct a versatile modeling framewor...