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VR
2002
IEEE
201views Virtual Reality» more  VR 2002»
15 years 4 months ago
Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality
This paper presents a unified user interface technology, using 3D interaction techniques, constructive solid geometry, and a glove based menuing system, known as TinmithHand, to s...
Wayne Piekarski, Bruce H. Thomas
MWCN
2004
Springer
15 years 5 months ago
Supporting Groupware in Mobile Networks
Abstract We present MaGMA (Mobility and Group Management Architecture), an architecture for groupware support in mobile networks. MaGMA’s main objective is enabling mobile users ...
Nadav Lavi, Israel Cidon, Idit Keidar
ICALT
2009
IEEE
15 years 2 months ago
Using Students' Devices and a No-to-Low Cost Online Tool to Support Interactive Experiential mLearning
The rapid evolution and ubiquitous use of mobile devices is an historical opportunity to improve experiential interactivity in education practices to support “deep” learning. ...
Andrew Litchfield, Ryszard Raban, Laurel Evelyn Dy...
ECIS
2004
15 years 1 months ago
Using IT to Make Place in Space: Evaluating Mobile Technology Support for Sport Spectators
This paper reports results from two field trials of TrottingPal, a mobile system that supports event information management and seamless collaboration between spectators at the tr...
Andreas Nilsson
NETGAMES
2003
ACM
15 years 5 months ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...