Sciweavers

599 search results - page 94 / 120
» Agents with Personality for Videogames
Sort
View
IVA
2007
Springer
15 years 6 months ago
The Rickel Gaze Model: A Window on the Mind of a Virtual Human
Gaze plays a large number of cognitive, communicative and affective roles in face-to-face human interaction. To build a believable virtual human, it is imperative to construct a ga...
Jina Lee, Stacy Marsella, David R. Traum, Jonathan...
IUI
2005
ACM
15 years 5 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
COOPIS
2003
IEEE
15 years 5 months ago
Profiling and Matchmaking Strategies in Support of Opportunistic Collaboration
With the recent advances in communications technologies and decentralization of work practices, there has been an increase in distributed, remote, computerized work environments. I...
Adriana Santarosa Vivacqua, Melfry Moreno, Jano Mo...
IUI
2000
ACM
15 years 4 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
IAT
2009
IEEE
15 years 3 months ago
Bee Hive at Work: Story Tracking Case Study
—Information can change rapidly on the web. For example, news may hint some new story starts to develop. Many more news related to the original event begin to pour in the web. Im...
Pavol Návrat, Lucia Jastrzembska, Tomas Jel...