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» Algorithms for Parity Games
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CAI
2004
Springer
14 years 11 months ago
An Evolvable Combinational Unit for FPGAs
A complete hardware implementation of an evolvable combinational unit for FPGAs is presented. The proposed combinational unit consisting of a virtual reconfigurable circuit and evo...
Lukás Sekanina, Stepan Friedl
COMBINATORICS
2004
94views more  COMBINATORICS 2004»
14 years 11 months ago
Bijections and Congruences for Generalizations of Partition Identities of Euler and Guy
In 1958, Richard Guy proved that the number of partitions of n into odd parts greater than one equals the number of partitions of n into distinct parts with no powers of 2 allowed...
James A. Sellers, Andrew V. Sills, Gary L. Mullen
IPPS
2010
IEEE
14 years 9 months ago
Optimizing RAID for long term data archives
We present new methods to extend data reliability of disks in RAID systems for applications like long term data archival. The proposed solutions extend existing algorithms to detec...
Henning Klein, Jörg Keller
EVOW
2010
Springer
15 years 6 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
WAOA
2010
Springer
239views Algorithms» more  WAOA 2010»
14 years 9 months ago
Strategic Multiway Cut and Multicut Games
We consider cut games where players want to cut themselves off from different parts of a network. These games arise when players want to secure themselves from areas of potential i...
Elliot Anshelevich, Bugra Caskurlu, Ameya Hate