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» Algorithms for Parity Games
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ML
1998
ACM
14 years 11 months ago
On Restricted-Focus-of-Attention Learnability of Boolean Functions
In the k-Restricted-Focus-of-Attention (k-RFA) model, only k of the n attributes of each example are revealed to the learner, although the set of visible attributes in each example...
Andreas Birkendorf, Eli Dichterman, Jeffrey C. Jac...
SGAI
2009
Springer
15 years 6 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
CONCUR
2007
Springer
15 years 5 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...
NETGAMES
2005
ACM
15 years 5 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
FLAIRS
2010
15 years 2 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle